Best level 1 unit

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

Which level 1 unit is the best in your opinion?

Conscript/Brute
1
2%
Familiar/Vermin
1
2%
Skeleton Archer/Skeleton Warrior
5
12%
Sprite/Dryad
3
7%
Assassin/Stalker
22
54%
Master Gremlin/Gremlin Saboteur
5
12%
Shieldguard/Mountainguard
4
10%
Goblin Trapper/Goblin Witch-doctor
0
No votes
 
Total votes: 41

User avatar
parcaleste
Pit Lord
Pit Lord
Posts: 1207
Joined: 06 Nov 2007
Location: Sofia - Vulgaria

Unread postby parcaleste » 18 Aug 2008, 09:21

Can someone, please, explain me the meaning of this:
The Master Gremlin answers the call of the Gremlin's attacking woes - an extra attack point and a whopping added 4 initiative, allow it to deal considerably more damage in combat. It also improves number of shots, speed and Hit Points considerably...
It's the first time I read about it and I am not sure whether if I can translate it right, or is it written in a way that needs a lot of (more) explanations.

User avatar
Banedon
Round Table Knight
Round Table Knight
Posts: 1827
Joined: 06 Jan 2006

Unread postby Banedon » 18 Aug 2008, 09:53

Vote Stalkers / Assassins, even though Stalkers especially are almost useless against human opponents. The beauty of them is that there's nothing stopping you from using both Stalkers and Assassins at once - and by their nature, you don't need more than a few (say, ~10) Stalkers at any one time, allowing you to feed the Assassin stack while maintaining undiminished effectiveness against the AI and neutrals.
I'm a hypocrite because I suggested that all life is sacred and should not be wasted without good reason.

User avatar
Asheera
Round Table Knight
Round Table Knight
Posts: 4506
Joined: 06 Jul 2008
Location: The Shadows
Contact:

Unread postby Asheera » 18 Aug 2008, 11:16

parcaleste wrote:Can someone, please, explain me the meaning of this:
The Master Gremlin answers the call of the Gremlin's attacking woes - an extra attack point and a whopping added 4 initiative, allow it to deal considerably more damage in combat. It also improves number of shots, speed and Hit Points considerably...
It's the first time I read about it and I am not sure whether if I can translate it right, or is it written in a way that needs a lot of (more) explanations.
That's a comparison between the Master Gremlin and the unupgraded Gremlin
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

User avatar
KiOwA
Peasant
Peasant
Posts: 52
Joined: 24 Aug 2008

Unread postby KiOwA » 03 Sep 2008, 18:10

Skeleton archers. Cheap and cheerful, with a healthy growth rate per week to boot, they are your only source of ranged damage for some time.

Haven't had the pleasure of fielding skeleton warriors, but their stats seem impressive. They look like they're basically a level 1 Squire substitute for the Necropolis.


Return to “Heroes V-VI”

Who is online

Users browsing this forum: No registered users and 1 guest