I'm proud to release a new version to my rmg.. version 1.1(beta)
*updated to 1.11
In case your new to the program earlier info can be found on the first release thread:
http://www.celestialheavens.com/forums/ ... php?t=8908
IRMG includes the following additions to the previous version :
*All types of terrains added - which should improve the overall visual appearance of maps.
*Players can now select town from withing the generator -
Since terrains are now available choosing a faction will match the terrain to the faction.
*Fixed several bugs in varius areas from previous version (1.0)
*Roads - Now roads will lead from towns to other towns and to other zones access points.
*Feature disable IT (Instant Travel) now works.
*Dwellings - Added random amount of dwelling for starting zones only - In later versions i plan to add dwelling to template control thus giving the template creator the power to detemine how many and which dwellings will appear in zone.
**note : dwellings are totally balanced - same dwellings will appear for both players in their starting zones (ofcourse they will be linked to the selected faction of the player).
And Thats it so far , Here it is :
*New update for 2 small bugs from version 1.1 - The fix only effects creating new template if your not using that option then upgrading isn't mandatory
New Version 1.11 Download Link
*Just run setup.exe
*Notice you'll need to uninstall the early version before installing.
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New Random Map Generator - New Version
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- Pixie
- Posts: 145
- Joined: 04 Sep 2006
- parcaleste
- Pit Lord
- Posts: 1207
- Joined: 06 Nov 2007
- Location: Sofia - Vulgaria
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- Pixie
- Posts: 145
- Joined: 04 Sep 2006
Well that ofcrouse will depend on the template your using , With the release i created only 1 template (JebusV5) for creating maps (with the hope of other users creating more and sharing them) Anyway the template i made is highly unsuited for creating tiny maps as the zone sizes won't be able to contain 3 towns in tiny maps.. So i'm personally suprised you didn't get an error regarding towns placement when generating a tiny town - Unless ofcourse you created your own template - in that case you will have to send me the template so i can examine why the situation you described is happening..Zmeio wrote:How many minute to 1 map on tiny size?
Progress has come to the middle and then stopped for about 4-5 minutes in "populating map objects", it is normal there, or crash?
P.S in the next few days i will be working on a new template and its possible it will be suited for tiny sizes (I'll consider it but i don't promise anything.. )
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- Pixie
- Posts: 145
- Joined: 04 Sep 2006
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- Pixie
- Posts: 145
- Joined: 04 Sep 2006
Zmeio wrote:look my signature at first
I mean, that hardly understand some of the settings
Ah ok.. well i can't help you in english but if you have a dictionary most of the settings have an explanation if you stay with mouse on top of the text of the setting..
If there are other settings which you don't understand maybe you will find the explanation here (its a wiki explaining the program) :
http://www.heroesofmightandmagic.com/he ... an:general
- GR-slammer
- Lurker
- Posts: 1
- Joined: 09 Aug 2008
- Location: Poland
- parcaleste
- Pit Lord
- Posts: 1207
- Joined: 06 Nov 2007
- Location: Sofia - Vulgaria
Well this happens to me three times in a row now, so:
- it makes me exactly the same map each and every time, with only changing the terrain when I choose different faction (when I choose Huge);
- also it deletes my Maps Folder while generating! Each and every time! Good that I had it saved in other place...
- also, on one of the other sizes of maps which I choose once (Extra Large, I think), it generated only grass on the whole map, just like on the previous version;
Other ways I like it
- it makes me exactly the same map each and every time, with only changing the terrain when I choose different faction (when I choose Huge);
- also it deletes my Maps Folder while generating! Each and every time! Good that I had it saved in other place...
- also, on one of the other sizes of maps which I choose once (Extra Large, I think), it generated only grass on the whole map, just like on the previous version;
Other ways I like it
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