Caradoc wrote:Seems to me that Heroes 6 would need to take the game to a new level, and I am stumped as to how that might be done. What could be added over and above Heroes 5 that would prompt new buyers to spend money on it? New graphics? I don't see it. Massive play? Won't work. Real time? Wouldn't be Heroes. So what?
Well, if they were smart, they would come with a good spinoff game like Dark Messiah first again, so people get intruiged with the story line... But this would only work if they made a good story line (not like they have now, it's incredibly cliche and uninteresting). So boost the story, that's 1.
Then, they need to take hints from Kings Bounty: The Legend. Then, they need to improve the look of the battles. Like, if you have a lich that casts a spell, you animate that lich jumping up in the air, floating, waving it's hands with cool bones and magic flying about, then laugh maniacally and make a fist like he's concentrating his power.. Stuff like that, I feel, is lacking in Heroes 5. Actually, the animations sometimes really sweet, but you hardly ever notice it due to the camera. If you make a movie in the moviemaker, you will see that there's some really cool animations going on.
Second, they need to make innovations to the strategy. Thirdly, they need to make innovations to the world map. Then, they need to make a genuinely great AI, and very excellent multiplayer possibily. Lastly, they need to make intruiging and well-thought out campaign maps that don't involve alot of "grinding" and going back and forth, but do involve alot of strategy.
If they do all of that right, they have a chance of getting out a good HoMM game and ensuring that the series doesn't end there. If they fuck it up, I think there won't be a HoMM anymore... unless they go bankrupt and the rights end up with another company with good ideas and devotion. I'm not talking about Katauri here, btw, I don't they'd be interested in HoMM.
One thing I will say is that the Disciples series has alot better chance at this point..