Spells found in editor not present in "real games"

Maps and the art of mapmaking.
Skullos
Leprechaun
Leprechaun
Posts: 11
Joined: 08 Jun 2008

Spells found in editor not present in "real games"

Unread postby Skullos » 05 Jul 2008, 16:29

I found LOTS of spells and skills to give heroes in the editor. Some of them are called something different than in the game, but I did manage to find some new spells that are not available in general from the "general" spells.

I managed to add some of these spells to my heroes spell book by editing the hero and giving the hero some spells.

Does anyone have a FULL list of all spells and skills, what they do, and which ones are already in the game (but with a different name). Cos I am thinking of making a map where I have some kick ass preset spells.

Skullos
Leprechaun
Leprechaun
Posts: 11
Joined: 08 Jun 2008

btw

Unread postby Skullos » 06 Jul 2008, 17:20

Does anyone have the code to add so that I can give these spells to a hero on the map if certain options are met?

For example hero X kills creature Y and obtains spell Z which is one of these special spells.

Franzy
War Dancer
War Dancer
Posts: 362
Joined: 07 Sep 2007
Location: Moscow, Russia
Contact:

Unread postby Franzy » 06 Jul 2008, 19:01

TeachHeroSpell() for ordinary spells
ControlHeroAbility() for custom spells. See Zehir camaign in ToE for an example.


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