Well, as you remember I'm working on Maestro MOD to MM7.
I have sucseded but still have not enought resourses!!
So I want to start this topic to gather more information about game-editors.
I have mm8leveleditor v3.47
I have editor from stormcat
Also I have editor that allow me to edit movies in game
I can't open files like Magic7.vid, d3dbitmap.hwl, d3dsprite.hwl
Maybe you know programs that allow me to import\export files from\to this files?
If I had editor for hwl format - there will be a chance to replace monsters easier.
Might and Magic 6-8 resource editors
hmm, maybe i can find something useful in the source.. i go and look into it
edit: just found something: http://gamerhome.net/bbs/digest.php?authorid=213649
(use google translator if you don't know chinese)
a guy named mm8leveleditor (maybe, he made the mm8leveleditor tool?) writes about opening hwl file, but it is a very old post 2005...
edit: just found something: http://gamerhome.net/bbs/digest.php?authorid=213649
(use google translator if you don't know chinese)
a guy named mm8leveleditor (maybe, he made the mm8leveleditor tool?) writes about opening hwl file, but it is a very old post 2005...
and maybe you can use the MM7 debug mode: MM7_debug.zip
to use it, click on credits and open a blv or odm file.
to use it, click on credits and open a blv or odm file.
The guy is called Mike Kienenberger and he writes about it at Telps MM8 forum: http://telp.org/mm8/tavern/mm8tavern.htmlzipi wrote:a guy named mm8leveleditor (maybe, he made the mm8leveleditor tool?) writes about opening hwl file, but it is a very old post 2005...
- vladimir-maestro
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- motter28218
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Re: Might and Magic 6-8 resource editors
In order to view .vid files you first have to extract them with MM8lvleditor, you can then view those files with SmackPlayer, PM me and I can E-mail it to you.vladimir-maestro wrote:Well, as you remember I'm working on Maestro MOD to MM7.
I can't open files like Magic7.vid, d3dbitmap.hwl, d3dsprite.hwl
Maybe you know programs that allow me to import\export files from\to this files?
If I had editor for hwl format - there will be a chance to replace monsters easier.
Otter
- vladimir-maestro
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MM7view opens Magic7.vid for me. I'll write a program for .hwl after some time I think.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
- vladimir-maestro
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- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Maybe someone knows where world's tiles are coded?
Want to change landscape of Braccada into a snowy desert...but if replace textures - any sandy lanscape will looks snowy - even the sandy shores of Nighon.
So did you know where it is coded? What sets are in use on this map?
Meen in mm8level editor in HEX mode
Thanks!
Want to change landscape of Braccada into a snowy desert...but if replace textures - any sandy lanscape will looks snowy - even the sandy shores of Nighon.
So did you know where it is coded? What sets are in use on this map?
Meen in mm8level editor in HEX mode
Thanks!
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