UndeadHalfOrc wrote:The three Gnoll witches are clearly the worst here...
Really? How often do you use a navigation specialist in a regular competitive game?
To get the most out of a Sorcery Specialist, you need to know your game will last long enough to get good spells (or you're better off with a guy that starts with a good spell and and get a bonus from it) and develop your sorcery and level (cos sorcery's base is only 15% whereas intelligence's base bonus is 100%) which is not what the fortress is good at what with their Mage Guild limits, so I wouldn't go with fortress if I wanted to play a "sorcerer".
But if I am playing another town and just after a good "sorcerer" then yes, Styg is good because witches have great stats (primary skills).
Witch already actually get quite good power 2nd behind Warlocks (and Elementalists, who getseverything, including 1 extra point) and before Wizards, and also joint 2nd in knowledge with warlocks, behind wizards.)
Weakness is a tinsy bit weaker than stoneskin and starting with learning is a tinsy bit better than starting with advanced wisdom so I'll go Merist I guess.