UndeadHalfOrc wrote:Indeed, heroes don't have a native terrain, only creatures. But on the upside, you could play as Fortress, and get Crag Hack (if he shows up in your tavern) and use all Fortress troops, have no movement penalty (and no need for Pathfinding) and kick some major butt with him leading your swamp critters!
I can't believe I never figured out it works like this!
That's good to know though, I once had Hack lead a Fortress army and it was great indeed, much like Orrin leading Tower.
Fortress heroes don't seem to get the good skills a lot with me so that really rekindles my interest in the faction, cheers for that.
The Dragon Slayer campaign (From AB expansion) was a major pain in the ass because upgrading Magi to Enchanters meant gaining the Snow penalty.
Ugh. As if it needed more inconvenience. I honestly can't bring myself to beating the Rust Dragon scenario. Whoever designed this campaign is a master of tedium.
Jolly Joker wrote:I pick Tazar for face paint.
That reminds me - Tazar deserves an honorable mention because I used to play with him a lot while listening to Mr. Bungle's self-titled, evil-clown-themed album.