Map details
Name: Mercenaries
Size: large (128x128)
Type: Quest/RPG
Overgame difficulty: expert
Multiplayer: No
Players: 1/4
Game version: ToE 3.0
Current map version: 0.9
Author: Franzy (franzy@hotbox.ru)
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Comments
One thing that always bummed me in all of the HOMM games is that after playing any map for a while you can amass an army so strong that all the battles turn into lazy enemy beating. Virtually there is no limit to how many troops your hero can have because you don't have to pay their wages! And that's a huge balance problem, to my mind. So I decided to make a map where you *have to pay* maintainance cost for your troops. This will force player to use as compact army as possible to save money. So, no more brute force, welcome finesse tactics!
This new rule is not the only one - check readme file.
This map may look like a mod, but it's not! It DOES NOT modify the game data and will NOT affect any other maps.
Features
- A detailed world with its own history and mysteries for you to solve
- Over 6000 lines of code to make the world of Heroes much more interactive!
- A non-linear storyline with several possible endings
- Over 25 long and complex quests (not just kill-that bring-this, but whole multistaged adventures)
- New rules to rebalance the game
- Over 400 Kb of texts spiced with humor to make a strategy game real fun role-playing experience
N.B. For all who loved/hated dolmen puzzle on my "Coming Home" - Yes, there is a puzzle on this map (as always on my maps). However, it is totally optional - just giving you a fine reward for being smart ^^)
History:
0.9 - Public beta for playtesting. All comments and opinions are welcomed, including reports of spelling and grammar errors - English is not my native, you know.
P.S. Unlike some mapmakers (no pointing fingers
![smile :)](/forums/images/smilies/smile9.gif)
![smile :)](/forums/images/smilies/smile9.gif)
Link for map download (500 Kb):
http://rapidshare.com/files/109730915/M ... 9.zip.html
Be sure to read through README file!