Most valuable upgrade
Most valuable upgrade
Of all the H5 upgrades, which is the best? And by this I don't mean what is the most valuable upgraded unit. What I mean is, which upgrade offers the most improvement over the respective standard unit? Opinions, please!
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
In most of the previous HoMM, it's always been troops that went from non-shooter to shooter. H5 seems to be no exception. The reason however I thought to post this is because I was playing with the Academy last night and it struck me how much better the Rakshasa upgrades (particularly the Rajas) are than the unupgraded Rakshasa Ranis.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
I think that one of the most important upgrades is blood maiden to blood fury. you just can't use this units until they are upgraded.
more important upgrades are:
gremlins to MG or saboture- The initiative boost is critical.
colosus to titan- becoming a shooter, obviously.
skeleton to archer- again.
hound to cerebrus, firehound- the no retal is crucial.
The rest of the units are all playable as unupgraded even if they gain significant boost.
The ones I posted above I never take with me before upgrading them
more important upgrades are:
gremlins to MG or saboture- The initiative boost is critical.
colosus to titan- becoming a shooter, obviously.
skeleton to archer- again.
hound to cerebrus, firehound- the no retal is crucial.
The rest of the units are all playable as unupgraded even if they gain significant boost.
The ones I posted above I never take with me before upgrading them
- PhoenixReborn
- Round Table Hero
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Some creatures I don't bother to upgrade.. or at least, I don't make it a priority.okrane wrote:Well for this question I think we should start thinking about what upgrade is not valuable? The rest surely will be.
For example:
Ghosts and Wraiths
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
I personally feel that value of an upgrade is primarily determined early game, when resources are scarce and an upgrade is a crucial investment in more efficient creeping. In that perspective, I think the following 4 upgrades are valuable:
1. blood maiden > blood fury. Pretty much all Dungeon needs until getting dragons. Enables player to spend all resources on town development.
2. pixie > sprite. Sylvan's edge in early creeping and all fights against slow walkers.
3. archer > crossbowman/marksman. All Haven needs until getting cavaliers or angels.
4. scout > stalker. Highly exploitable special vs AI, perfect in combination with a spellcasting hero. Backup for when blood fury cannot be used.
1. blood maiden > blood fury. Pretty much all Dungeon needs until getting dragons. Enables player to spend all resources on town development.
2. pixie > sprite. Sylvan's edge in early creeping and all fights against slow walkers.
3. archer > crossbowman/marksman. All Haven needs until getting cavaliers or angels.
4. scout > stalker. Highly exploitable special vs AI, perfect in combination with a spellcasting hero. Backup for when blood fury cannot be used.
Are you suggesting coconuts migrate?
- ThunderTitan
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