Best level 3 spell
- Metathron
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Best level 3 spell
Vote away.
Personally, I see only three contenders for this title at this level: Confusion, Blade Barrier and Phantom Forces.
I'm leaning towards Blade Barrier, but I'll chew this over a bit to be sure.
Personally, I see only three contenders for this title at this level: Confusion, Blade Barrier and Phantom Forces.
I'm leaning towards Blade Barrier, but I'll chew this over a bit to be sure.
- Metathron
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How about it switches places with Curse of the Netherworld?AngelEyes wrote:Confusion is definately my favorite spell. Expert + Mass Effect is truely devestating. This should really be a level 4 spell, IMO.
On second thought, Phantom Forces should also be lifted higher, perhaps switch with Summon Elementals.
Word of Light should go way down, perhaps to level 3.
As for my pick for the best spell, I ended up voting for Blade Barrier. Awesome for abusing (large) neutrals and especially shooters.
That's the problem. By itself, the spell is on par with, say, Blade Barrier. It's the mass effect that tips the scale. True, that's what perks are for, but with only one perk (Master of Mind), you get, in my opinion, the two most powerful mass effects in the game. I'd say a little tweaking here is called for. Perhaps make Mass Confusion work like Mass Decay, meaning, you have to select an area of effect.AngelEyes wrote:Confusion is definately my favorite spell. Expert + Mass Effect is truely devestating. This should really be a level 4 spell, IMO.
Still, I love Blade Barrier for its ability to let me, in some cases, win battles that would be impossible otherwise.
- parcaleste
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- parcaleste
- Pit Lord
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A fire wall is passable. The blade barrier consists of 3 seperate tiles with some hit points that each have to be destroyed independently before the tile can be passed and do moderate damage when attacked.AngelEyes wrote:I've actually only gotten Blade Barrier once or twice, so I haven't had a chance to play with it too much yet. How is it different than Firewall?
Are you suggesting coconuts migrate?
Voted confusion.
If I play a mage and get this spell I will, more oten then not, try to get dark magic just for mess confusion.
besides, dark and summoning is my favourite combo (with mage and necros).
Phantom force is very nice but often too pricy (18 mana for a necromancer at early game is alot).
from destructive I like best circle of winter since the fire spells are really more endgame- high spellpower while circle of winter is useful for creeping.
If I play a mage and get this spell I will, more oten then not, try to get dark magic just for mess confusion.
besides, dark and summoning is my favourite combo (with mage and necros).
Phantom force is very nice but often too pricy (18 mana for a necromancer at early game is alot).
from destructive I like best circle of winter since the fire spells are really more endgame- high spellpower while circle of winter is useful for creeping.
- PhoenixReborn
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For me the top ones are confusion(mass), fireball(mainly because of ignite and phoenix feather cape), blade barrier - just brilliant and naturally phantom forces.
I too will go with confusion which is not really overpowered. What is good about it is half casting time and that it neutralizes the opponents only in one manner - ok two, the shooting and no retaliation. If you cast it they will still be effective and will be able to attack you just as fine. It will not guarantee you victory but it's good to have.
About the rest:
Blade barrier is nice but sometimes the opponent can attack you before you cast it. At least it also helps in earlygame.
Phantom forces is not particularly effective in the beginning, slow to act, small stacks. Later it can be awesome.
Fireball is good all around but it's mostly a warlock/wizard toy. The rest can be used by everyone.
I too will go with confusion which is not really overpowered. What is good about it is half casting time and that it neutralizes the opponents only in one manner - ok two, the shooting and no retaliation. If you cast it they will still be effective and will be able to attack you just as fine. It will not guarantee you victory but it's good to have.
About the rest:
Blade barrier is nice but sometimes the opponent can attack you before you cast it. At least it also helps in earlygame.
Phantom forces is not particularly effective in the beginning, slow to act, small stacks. Later it can be awesome.
Fireball is good all around but it's mostly a warlock/wizard toy. The rest can be used by everyone.
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- Metathron
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Personally i like deflect missile(mass of course) the best. Of course it depends on the situation. In TotE you mostly fight demons who have only one shooter in big numbers so defleect missile minimizes their damage up to70% with the right skills. It's very useful earlygame for taking mines guarded by shooters. Confusion is also a great spell. Blade barrier has only one good use(blocking 4tile stacks) but in many situations thats just what you need. I also like phantom forces baut it's useful only with the Sar-Issus set or a big mana pool as it costs way too much. Also you need a big army for it to take effect.
How do you get that? I have arcane omniscience, exp. dark magic and master of mind but they still keep shooting at me?!!!But confusion would minimize demon shooters' (succubi's) damage by up to 100% with the right skills.
I'm currently playing the campaign and there's a mission with Freyda who has a free divine vengeance with every light magic spell so that's why deflect missile is more useful to me. Plus i can't get no shooting with confusion.
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- Metathron
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What do you mean you can't get no shooting?
With expert Dark Magic, Confusion prevents any stack (barring undead, elemental or mind spell-immune ones) from shooting or retaliating PERIOD. Note that casting is not included here, meaning druids et al will still be able to throw those lightning bolts and whatnot at you.
With expert Dark Magic, Confusion prevents any stack (barring undead, elemental or mind spell-immune ones) from shooting or retaliating PERIOD. Note that casting is not included here, meaning druids et al will still be able to throw those lightning bolts and whatnot at you.
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