Disciples 3

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ThunderTitan
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Unread postby ThunderTitan » 28 Feb 2008, 15:37

I don't think i ever played a game where i didn't increase the brightness setting from the default...
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Unread postby Infiltrator » 28 Feb 2008, 19:46

It's not just brightness, it's saturation in general, there are bright colors, but not many vivid ones (possible exceptions are some inferno units being all fiery).

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Unread postby ThunderTitan » 29 Feb 2008, 10:28

He said "dark and foggy"... that to me implies brightness (as in the setting, luminosity or whatever you call it), not the color palette.

I for one like the more subdued colors... it's less in your face/eyes.
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Unread postby Akul » 01 Mar 2008, 08:39

-there will be 7 clothing slots for a leader/lord unit
-1-3 units can be tranfered from map to map
-main character in story: Angel Innoel (for whom we know she will fall into love with the fallen one)
-10 skirmish maps (not a big number, but then again, skirmish is only good for MP)
-there will be interesting movies and cut-scenes
-shared inventory for some of the units
-some of the newly added units are Sirens and Servant of Darkness
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Unread postby Infiltrator » 01 Mar 2008, 11:13

That translation was so crappy, the interview had at least 3 times the info as well :(

Also I don't understand how shared inventory works. Only leaders can equip items so .. ?

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Unread postby Meandor » 01 Mar 2008, 11:40

Mabe leader for example can put in his inventory few healing potions and in battle his units can use them?
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Unread postby Infiltrator » 01 Mar 2008, 13:07

Perhaps.. anyway Elveone was kind enough to translate the whole thing.

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Unread postby Meandor » 01 Mar 2008, 14:43

Some units have undergone some serious change but generally we have kept the evolution tree from the previous game. The interesting for our players will be that the units will be able to travel the map which strongly changed the ballance.
Like in H4? :|

Anyway, this interview left me with mixed feelings. I liked some of his ideas while others looked strange or not fit for Disciples series.

And answer about AI made me laugh.
...

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Unread postby Jolly Joker » 01 Mar 2008, 19:31

For what it is worth, I like what I read out of this interview. To me it looks that you start with a hero and then can develop it the way you want him to be, more might, mor magic or more in-between. I think, that's a good decision. The battle arena with the nodes sounds interesting - giving units special attacks and so on seems to make things floating.
Disciples 3 gold may well worth the buy 2010.
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Unread postby Infiltrator » 02 Mar 2008, 16:37

Hah, well I think the original might be worth buying as well :)

I'm fairly optimistic when it comes to this game.

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Unread postby Meandor » 02 Mar 2008, 19:04

I`m not, it`s being developed by Russians and from experience i can say that most of games made in Russia are full of bugs.
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Unread postby Akul » 02 Mar 2008, 19:05

Meandor wrote:I`m not, it`s being developed by Russians and from experience i can say that most of games made in Russia are full of bugs.
At what logic does nationality affect developing??
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Unread postby Meandor » 02 Mar 2008, 19:24

It doesn`t, it`s just a fact that majority of games from Russia are bugged.
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Unread postby Infiltrator » 02 Mar 2008, 22:13

I haven't seen any games developed by akela/dat yet so I'm not gonna be prejudicial.

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Unread postby darknessfood » 02 Mar 2008, 23:51

So when is it gonna be released. Reading this all makes me very curious. At least i'm gonna try a demo!
You can either agree with me, or be wrong...

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Unread postby Infiltrator » 02 Mar 2008, 23:57

I think the current plan is Q3 this year.

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Unread postby ThunderTitan » 03 Mar 2008, 10:25

The majority of games are bugged*... the idea is that as of now (03.03.2008) there are, to my knowledge anyway, any russian games that haven't been bugged*.

* as in beyond completely ignorable
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Unread postby Infiltrator » 03 Mar 2008, 11:29

The last game I know it came from russia was death to spies and it had fairly good reviews. Basically what they had against the game was not bugs but very hard difficulty.

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Unread postby MistWeaver » 03 Mar 2008, 14:56

"Fantasy Wars" is not buggy

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Unread postby Akul » 09 Mar 2008, 08:58

Two new interesting topics on official D3 forums:

Ideas about new leader class
http://disciples3.ru/forum/showthread.php?t=1203

Minor race you would like to become Major:
http://disciples3.ru/forum/showthread.php?t=1205
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