![Image](http://www.myfilestash.com/userfiles/Metathron/rolleye0014.gif)
![Image](http://i220.photobucket.com/albums/dd224/Metathronxyz/HoMM5-Fortresscreaturechoices.jpg)
battlefield manipulation??? wtf? like I said before harpoon strike is useless unless it works in combination with fire trap2 - Harpooner 90%. Their damage is so much better that I don't mind the loss of 2 hp and Crippling Strike, and Harpoon Strike can be very useful for battlefield manipulation.
no cuz they are probably dead after 3 rounds4. Berserkers: Ever tried casting Righteous Might Endurance and Divine Strength on them? 70+ Attack on a lvl 4 unit on a hero with low attack anyway.
ah so your still in the *imma get rune of charge asap and pwn with giants + bear riders* fase (wich is powerfull if your making a might heroew) but if your planning on ignite abuse I recomment to use these before cavalery etc.5. I don't care, I never use them
1. You move them a lot actually: to kill enemy shooters, or even walkers in week 1. For the final battle I would surely like some mobility. And usually in the last battle the first hit is mainly the most important one.haloswift wrote:1) I don't see why you guy's think shieldwall is so good![]()
sure it might help you against the first attack of a dragon or fast unit but after the first attack it's useless, I prefer a solid 5!!!!! defence I mean how many times do you move those tiny dwarfes anyway?
3) paw strike isn't that good without soldiers luck imo
4)no cuz they are probably dead after 3 rounds4. Berserkers: Ever tried casting Righteous Might Endurance and Divine Strength on them? 70+ Attack on a lvl 4 unit on a hero with low attack anyway.
5)ah so your still in the *imma get rune of charge asap and pwn with giants + bear riders* fase (wich is powerfull if your making a might heroew) but if your planning on ignite abuse I recomment to use these before cavalery etc.5. I don't care, I never use them
I never move them, they just stand there, protecting my Skirmisher, they barely have attack so why use them to attack1. You move them a lot actually: to kill enemy shooters, or even walkers in week 1. For the final battle I would surely like some mobility. And usually in the last battle the first hit is mainly the most important one.
yes, but I think your missing my point, with soldiers luck paw strike > bear roar, without soldiers luck I prefer whitebear riders because of their stats3. It procs quite a lot even w/o soldiers luck, and it's a good way to abuse neutrals. I think Soldiers Luck is really good on Dwarves as 5 out of 7 units have a proc that requires it:
Cripple Wound
Paw strike/Bear Roar
Bash
Mark of Fire
Flamewave
50-60 berserkers in week 4 mmmm4. Actually when playing Helmar you can get Endurance/Righteous Might in one cast on them. I see you never crept Horde of Archdevils in week 4 with around 50-60 Berserkers...
In the final battle I would think about using others but a good first hit is really important anyway.
I play mulitplayer a lot, thank youokrane wrote:start playing multiplayer, you'll see a whole new dimension of the game.
IF there is an external building that isokrane wrote: Berserkers you can easily get that many with their horde building and an external dwelling.
nope, I played ingvar once and I din't like the resultokrane wrote: And if you think shieldguards are meant to stay put, you don't know the power of Ingvar.
Half the heroes community is banning Ingvar for being imba and you don't like him... hmmmmm....I played ingvar once and I din't like the result
All these probability-based attacking abilities are based on relative stack size of the attacker and defender (the dread knights are en exception, they have a fixed 25% probability), it's in the manual (you should take a look at it). The probability for bear roar will be computed once, while the probability for paw strike is rerolled for each tile walked to the target (in actual battle you'll likely have 6 chances for it at each black bear's attack, and with soldier's luck you'll get... 12 tries !).Metathron wrote:You are so wrong, Dacarnix_.![]()
![]()
Thanks for the elaboration. It seems like the abilities of the two are almost even. Bear Roar seemed to trigger a lot for me in my last game, don't know if it has anything to do with (the bears') stack size.
Users browsing this forum: No registered users and 1 guest