I recently picked this game back up again. I stopped because my light-side party (In their low 20's, level wise) are stuck in the walls of mist in Celeste.
They say I can't kill anything there or I fail the "test", yet I can't seem to make it through even a few second without attacking, because I get mauled by the sheer number of beasts that crowd around me.
Is there a trick to this quest? I thought the game was painfully easy until now. M&M1-6 were never this rough!!! (and I beat them all multiple times!)
M&M 7: Walls of Mist (Help Needed)
Use invisibility. You'll need someone master air magic to do this Otherwise you'll have to just resort to buffing your characters as much as you can, especially with air resistance and running about and doing the quest in segments probably with the aid of town portal to teleport out of sticky situations.
No need for invisibility. All you need to do is make testruns. Learn where the keys are and the switches that lead to them. Once you know where all those things are do one run at a time. Just run straight to the key, double back and exit the walls of mist through the entrance. You will keep the key this way and you can heal. Do the same for the other two keys and exit through the back when you have all keys.
- HodgePodge
- Round Table Knight
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- Joined: 06 Jan 2006
Yeah, but with Invisibility, it's so much more fun sneaking around those Genies & Sorcerers & Air Elementals … and get some treasure too.Apeman wrote:No need for invisibility. All you need to do is make testruns. Learn where the keys are and the switches that lead to them. Once you know where all those things are do one run at a time. Just run straight to the key, double back and exit the walls of mist through the entrance. You will keep the key this way and you can heal. Do the same for the other two keys and exit through the back when you have all keys.
- UndeadHalfOrc
- Titan
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Water Walk + Water Resistance + Run like hell to the chest and back = easy golem pieceApeman wrote:Also true but I like to come back to that place when I'm more powerful and really earn that money by battling all those monsters. Also I normally do not have Air master magic because of the promotion quest (golem) which is quite difficult (Avlee island).
And for the Druid promotion, the Stonehenge surrounded by Wyverns, I just run like hell to it, then cast feather fall and water walk, then jump off the cliff and run back to the main town.
- HodgePodge
- Round Table Knight
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Hiring a Wind Master & Gate Master helps a whole lot early on in the game.Apeman wrote:Also true but I like to come back to that place when I'm more powerful and really earn that money by battling all those monsters. Also I normally do not have Air master magic because of the promotion quest (golem) which is quite difficult (Avlee island).
Yeah fly makes all these collection/pick up quests so much easier, same with town portal. Fly also means less walking about and makes it so much faster to get from one side of a map to another and allows you to effectively skip alot of monsters in hard places, although I found I did more of that in Might and Magic 6 rather than in 7.HodgePodge wrote:Hiring a Wind Master & Gate Master helps a whole lot early on in the game.Apeman wrote:Also true but I like to come back to that place when I'm more powerful and really earn that money by battling all those monsters. Also I normally do not have Air master magic because of the promotion quest (golem) which is quite difficult (Avlee island).
- PhoenixReborn
- Round Table Hero
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- CoffeeGnome
- Pixie
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- Joined: 02 Oct 2007
- Location: Sacramento
This one is far funner when playing evil and going in here for the lich quest. If you feel overpowered with this first battle, concentrate on the sorcerers and wizards in the group. (Remember not to use berserk upon them because even though some of the other monsters will attack them, their light elementals will still attack you. )
Then after this area is cleaned-out, you can rest here between each of the other three sections.
Then after this area is cleaned-out, you can rest here between each of the other three sections.
Coffee, coffee, coffee!
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