Ok, well i think the TP in H3 was too powerful because you could town portal to all your towns in 1 day. I'd like to see TP in H5 available at 1st stage at lvl 12. Would allow you to TP to nearest town but you would lose all movement points. At lvl 18, 2nd stage, i think you should be able to TP to any town but you lose all movement. Finally at lvl 3 TP which you would get at lvl 25 you could TP to any town AND back then lose all your movement points. Would it be unbalanced? Well, if everyone can do it, no. Would it make the game more fun? For me, a big huge YES!!!!!!
Ok, how about that idea?
p.s please try and stay on topic
Logistics?
- parcaleste
- Pit Lord
- Posts: 1207
- Joined: 06 Nov 2007
- Location: Sofia - Vulgaria
- parcaleste
- Pit Lord
- Posts: 1207
- Joined: 06 Nov 2007
- Location: Sofia - Vulgaria
- parcaleste
- Pit Lord
- Posts: 1207
- Joined: 06 Nov 2007
- Location: Sofia - Vulgaria
We are probably straying from the thread, but if no one complains, let me join in. I, too, would prefer a compromise, but slightly different than what you suggested. At level 15, you get the current TP. At level 20, TP lets you choose between the 2 nearest towns. At level 25, among 3 nearest towns, etc. If you think that's too powerful, we can impose some movement point cost. You'd lose all your remaining movement in any case, but at level 20, the 2nd nearest town would require that you still have at least half your daily movement. At level 25, the 3rd nearest town would require 2/3, 2nd nearest town would require 1/3. And so on.tumorbane wrote: I've been thinking a lot about the town portal issue. Yes, I like that no one (even me) can go to any town like in HIII with expert earth and town portal, but I hate when I capture another town and it means I can no longer TP back to home base without moving towards it a lot. A fair compromise I think would be at level 15 or so you get the current town portal spell and at level 20 or so you get a spell that will take you back to the town where you built your capitol.
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