New world again? I liked the M&M one. Than it took me some time, but I'd got to like the H4's world also. Than the developers killed everybody again, and they created the a new universe... again. Yet again? I don't like habits, I don't like rules, and I don't like Systems either because they kill individuality, but this continous change is tiresome (just like Nelgirith wrote), plus I don't change things to what I'm connected emotionally, just like I don't change the people who are close to me every year.
Diversity is good indeed, and making things unpredictable is great also, it could add the much needed spice to the game's strategy and tactic side. But I agree with JJ and Nelgirith that mixing factions in such manner is not the right way to achieve diversity.Pitsu wrote:With such mixes the town lineup comes truly unpredictable. If your opponent plays Infernopolis, you do not know from start whether in decisive battle you are against vampires or succubi. To prepare yourself for conflict, you must spy and adopt to your opponent much more than in e.g. H3, where a Castle player is going to have angels, not titans. Sure, the mix of nations should make sense, or better keep the well defined factions separate and introduce new creatures to them.So the first thing is, that mixing, for example, Tower and Haven, Dungeon and Stronghold, Necropolis and Inferno for absolutely no reason is a very bad design decision. There is no arguing around that either.
Castle and Tower?
Like mixing believers with realists. Churh was no friend with Science from the begining of their existance.
Dungeon and Stronhold?
(I don't see this in Tobius' post)
Magic with Magic denying? Hmm...
Inferno and Necropolis?
Somebody wrote here that they are both evil, so they can be combined. Evil is of different types. Demons have souls, be it corrupted or dark, while Necro doesn't have any kind of feelings. Necromancers use (as the name's meaning say), the Dead, while Demons use Evil beings.
As for balance... I do not care, with time it can be adjusted.
In an end, it's nice that people have so many ideas and that's admirable, because even if there are some that are 'not that good', there must be some that are great, mainly because of the rules of randomness. But the question goes: how many of these ideas actually end up in realization?