Okay, it's been at least ten years since I played a M&M game and a lot of things have slipped my mind.
Hubby got me a copy of M&M viii the other day, and of course i'm back at it and loving every minute of it. My question is this, Why won't any of my guys learn their spells? What am I missing here? For example, I train my cleric in his mind and his body skills, but when I go buy a spell that is for a cleric, he can't use it. Same thing with my necro and my vampire. I trained them in each guild that I can think of, but they just won't learn new spells.
HELP!
Also, is there a way to turn on auto run instead of holding down my arrow buttons all the time? And one last question, didn't the older M&M's have a black map unless you explored that area?
Sorry for all the questions, but it's been way to long and my memory is just not working well enough it seems. Thanks ahead of time!
Althea
Because it's been YEARS, i have forgotten....
- Gaidal Cain
- Round Table Hero
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Re: Because it's been YEARS, i have forgotten....
You need to buy spell books and drag them to the character portraits for them to learn the spells.AltheaLee wrote:Hubby got me a copy of M&M viii the other day, and of course i'm back at it and loving every minute of it. My question is this, Why won't any of my guys learn their spells? What am I missing here? For example, I train my cleric in his mind and his body skills, but when I go buy a spell that is for a cleric, he can't use it. Same thing with my necro and my vampire. I trained them in each guild that I can think of, but they just won't learn new spells.
Yes, there should be a setting for that.Also, is there a way to turn on auto run instead of holding down my arrow buttons all the time? And one last question, didn't the older M&M's have a black map unless you explored that area?
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
To learn spells you need the right level of mastery in that spell school to learn it.
For example, to learn an expert book you need to be expert in that school of magic.
There is an option to autorun (instead of walking), I don't think it is what you mean though.
I don't think there is a button you can click to make your characters run without touching the keyboard.
For example, to learn an expert book you need to be expert in that school of magic.
There is an option to autorun (instead of walking), I don't think it is what you mean though.
I don't think there is a button you can click to make your characters run without touching the keyboard.
Thanks for the replies! I'm clicking the spells over their images, but they tell me 'wish i could'....I wish you could as well lol.
As for the running, yeah, I meant not having to push the arrow key. I changed it to always run instead of walk, but holding down that button stinks lol.
Just gotta get the cobwebs off the brain. Thanks again!
As for the running, yeah, I meant not having to push the arrow key. I changed it to always run instead of walk, but holding down that button stinks lol.
Just gotta get the cobwebs off the brain. Thanks again!
As Irq said things changed in MMVII and VIII. In MMVI you could get the air magic skill and immediatly learn fly and starburst. In VII and VIII you need to be at skill level 12 and be a grandmaster in air magic before you can learn the highest skill.
In summation you have four kind of books for each magic skill:
Normal: you can learn these books when you get the skill
Expert: you need at least level 4 skill and be an expert
Master: you need at least level 8 skill and be a master
Grandmaster: you need at least level 12 skill and be a grandmaster.
For more information just right click on your skills and your books
In summation you have four kind of books for each magic skill:
Normal: you can learn these books when you get the skill
Expert: you need at least level 4 skill and be an expert
Master: you need at least level 8 skill and be a master
Grandmaster: you need at least level 12 skill and be a grandmaster.
For more information just right click on your skills and your books
Wrong. In MM6 you need 12 skill points to be a master (highest rank)Apeman wrote:In summation you have four kind of books for each magic skill:
Normal: you can learn these books when you get the skill
Expert: you need at least level 4 skill and be an expert
Master: you need at least level 8 skill and be a master
Grandmaster: you need at least level 12 skill and be a grandmaster.
For more information just right click on your skills and your books
In MM7-9 (all) skills were changed to:
Expert: 4 skill points
Master: 7 skill points
Grandmaster: 10 skill points
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- Peasant
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As a matter of fact, you don't need the skill point levels for certain masteries. You can become a master of Spirit as soon as your cleric becomes a high priest in VI, which is very easy to do. You can become a master of Air as soon as your Sorceror becomes an Arch Mage. The other magoc schools do require 12 skill points to become master.
That said, the reason I'm here is that way back when, I had seen a posting showing the least expensive training sites and the sites giving the greatest amounts of money for weapons, armour and trinkes. Anyone recall where this might be found. I visited Gameland but I guess they dumped most of their old stuff.
I'm just recycling some of my old M&M games until someone with a brain resurects 3DO.
That said, the reason I'm here is that way back when, I had seen a posting showing the least expensive training sites and the sites giving the greatest amounts of money for weapons, armour and trinkes. Anyone recall where this might be found. I visited Gameland but I guess they dumped most of their old stuff.
I'm just recycling some of my old M&M games until someone with a brain resurects 3DO.
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