The Gigamight Mod includes changes from general H3 core file extracted from H3SOD, so it might cause crash on H3AB and H3ROE.
First i tested it on SOD and never experienced a crash.
Then i got Heroes III Coplete and over the last week tested it with my own 3 different maps playing them from begining to the end. No problems.
Especialy noticed should be the fact that one of games lasted more than 12 months...
But when i started a campaign, after some turns the game crashed.
Suite yourself...
This is just the begining, newer versions will follow with changes in other things like secondary skills and buildings.
Download:
http://files.filefront.com/The+Gigamigh ... einfo.html
H3 Gigamight mod - version 1.0 is here!
It was short listed in some other thread, repost here then ..
Changes: The Gigamight Mod enhances the regular value of creatures, heroes and spells
Creatures:
*general statistic changes, mostly making the stats look more real-life like
*all creature power levels optimized and calculated
*all creatures cost the exact cash of the power level value
*all creature growth leveled, except some Conflux creatures growth doubled
*all creature stats do not depend on the creature upgrade, but on the nature of the creature
*7 level creatures massively upgraded
Heroes:
*heroes AI aggression behavior changed, the differences between classes are now a little wider
*all heroes start with 32 skill points in sum, having a random skill point per primary skill
*the probability of gaining a primary skill optimized for heroes classes
Spell system:
*spell level rank changed - some spells are aligned to different level rank than before
*spell nature rank changed - some spells are aligned to different magic school than before
*combat spell damage changed - increased
*combat spell effect changed - random
*adventure spell effect changed - random
*all 1 level spells cost 20 manna at basic, 10 manna at advanced, 5 manna at expert skill
*all 2 level spells cost 40 manna at basic, 20 manna at advanced, 10 manna at expert skill
*all 3 level spells cost 60 manna at basic, 30 manna at advanced, 20 manna at expert skill
*all 4 level spells cost 120 manna at basic, 60 manna at advanced, 30 manna at expert skill
*all 5 level spells cost 160 manna at basic, 80 manna at advanced, 40 manna at expert skill
*the probability of gaining a random spell in the keep optimized for the nature of the keep
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
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