Favourite faction in H5 - 2007
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- Peasant
- Posts: 98
- Joined: 03 May 2007
My experience:
Most Powerful = Necro > Fortress > Stronghold> Academy > Sylvan> Haven> Inferno > Dungeon
Most Enjoyable = Fortress (because Necro is too much!)
I can't imagine, how come some of you said that Demon/Warlock is power? I know Assassin is equal to lvl-2 creature but it's not worth for early game (very low population and expensive). Blood Fury? Huhh... very difficult to make it into a "horde stack", always died in the first two months. Did you guys use Blood Fury in early game or save it for later when the stack become larger? Unless Blood Fury is equipped with Regenerates ability or maybe increase it's speed to 10 so it wont die so easily
As for Demon, without Instant Gating, my army die easily in early game (AI wont attack the gated). Even I won a battle, I still loose a lot. For me, Gating ability only suits for Duel Mode or for the last battle. Better go for Resurrect spell.
Most Powerful = Necro > Fortress > Stronghold> Academy > Sylvan> Haven> Inferno > Dungeon
Most Enjoyable = Fortress (because Necro is too much!)
I can't imagine, how come some of you said that Demon/Warlock is power? I know Assassin is equal to lvl-2 creature but it's not worth for early game (very low population and expensive). Blood Fury? Huhh... very difficult to make it into a "horde stack", always died in the first two months. Did you guys use Blood Fury in early game or save it for later when the stack become larger? Unless Blood Fury is equipped with Regenerates ability or maybe increase it's speed to 10 so it wont die so easily
As for Demon, without Instant Gating, my army die easily in early game (AI wont attack the gated). Even I won a battle, I still loose a lot. For me, Gating ability only suits for Duel Mode or for the last battle. Better go for Resurrect spell.
- ThunderTitan
- Perpetual Poster
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- Leprechaun
- Posts: 40
- Joined: 07 Sep 2007
- Location: Eugene, OR (the Vancouver of California's Canada)
I generally prefer the side sporting the most diverse assortment of interesting monsters in its army. So since the Dungeon is now home to the emo elves, I've come to appreciate the Acadamy the most.
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- parcaleste
- Pit Lord
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- Dark_PC Gamer
- Leprechaun
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I've seen your other posts, and you appear thoroughly convinced that the Inferno faction is underpowered. Obviously, a lot of people disagree. Taking everything into consideration, a neutral inferno army may be slightly weaker than their counterparts, but that's to make up for their racial ability Gating when paired with the right hero. Similar case with Stronghold and their Rage ability. No other race has such huge boosting abilities that can be activated only by a hero. Well, maybe you can include Fortress/rune magic and Academy/artifact, but those abilities cost resources.P0i50Z wrote:Yeah that may be, but you're takin' them in particular.Compare them with a really powerfull faction, such as Dungeon and the result will be dissappointing.Seriously now, don't you agree they're the weakest by a bit too much in TotE?Just take everything into consideration...The Mad Dragon wrote:Inferno is definitely not underpowered. Sucubbi are awesome shooters with their chain shots.
The point is, I think the devs have done a pretty good job balancing the factions, and if some seem stronger than others, the difference isn't that much. You just have to know how to play the factions to maximize their potential. I, too, used to have my bias, but after being forced to play my non-favorite factions (in campaigns), and reading about how people play, I realize that each faction has its strengths and weaknesses. There's no challenge in mod'ing to compensate for weaknesses as perceived by you; the challenge is to be able to play any faction and win.
That's not to say I don't have my own favorite faction (it's Fortress), but I suspect that has to do with how I play. I particularly love it when someone likes a faction that I don't like, because that tells me I need to learn how to play that faction better.
Excelent point. I think I'll quote this for several times in the future.danhvo wrote:There's no challenge in mod'ing to compensate for weaknesses as perceived by you; the challenge is to be able to play any faction and win.
"Rage against the system, the system, what kills the human spirit."
- SventheCrusader
- Leprechaun
- Posts: 15
- Joined: 28 Jan 2006
Necropolis.
I also think Necro is too strong in H5 Tote due to the Shrine of the Netherwold (the building that allows you to convert other faction's units to the equivalent tier Necro creatures). When a Necro player conquers an enemy town, his army growth essentially doubles!! Then add their racial necromancy skill raising skeleton archers, vampires & liches and necro ends up with a very much superior army in numbers.
I also think Necro is too strong in H5 Tote due to the Shrine of the Netherwold (the building that allows you to convert other faction's units to the equivalent tier Necro creatures). When a Necro player conquers an enemy town, his army growth essentially doubles!! Then add their racial necromancy skill raising skeleton archers, vampires & liches and necro ends up with a very much superior army in numbers.
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- Lurker
- Posts: 2
- Joined: 18 Oct 2007
- Location: Clark, Philippines
Very much true. Except for vampires & liches, I think all their units are inferior to most other factions.Akul wrote:Numbers are the element that they relish on. Without numbers, they ain't so powerful.
One week necro production would most probably lose against one week dungeon creature production. But with two-week production or maybe even three-week creature production would surely overwhelm one week production of any other town. Now, most maps would have more than two towns. And when necro is able to take another town (maybe a neutral's or enemy's town), they become too powerful to defeat. This is what i think.
Whoa. I just finished the Orc campaign in Tribes and I have to admit - I never experienced such a total domination with any faction, before finishing this campaign. In the final scenario Gotai was just smiting everyone out of the way since the very beginning, a real tank! He had a pack of cyclops, also ballista with triple shots plus fire arrows (with luck ~1400 damage per hit!), first aid tent, logistics with snatch - really awesome. I just loved when the threat level often was saying "Challenging", while in fact Gotai was winning with quick combat without losses. Since Stronghold also is an extremely interesting faction to play with (I just love the goblin throws), it's my favorite.
Funny how the discussion "favorite faction" always turns into "which is the strongest (or most imbalanced) faction" in no time.
The first affirmative doesnt excludes the second, matter a fact i would say the opposite. Any faction controlled with passion and skill is deadly. Take your favorite faction despite universal opinion and prove others wrong by turning their troops into glowing piles of coal.
Its a matter of research, dedication, concentration and learning by trying.
By the way - my avatar says quite everything you need to now about my favorite ToTE faction. I loved every detail about Stronghold, a most precious acquisition. But I do not stray from my first love that easy. Glowing skulls... Im Necropolis all the way .
W.
The first affirmative doesnt excludes the second, matter a fact i would say the opposite. Any faction controlled with passion and skill is deadly. Take your favorite faction despite universal opinion and prove others wrong by turning their troops into glowing piles of coal.
Its a matter of research, dedication, concentration and learning by trying.
By the way - my avatar says quite everything you need to now about my favorite ToTE faction. I loved every detail about Stronghold, a most precious acquisition. But I do not stray from my first love that easy. Glowing skulls... Im Necropolis all the way .
W.
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