Necro versus Dungeon
I'd say dungeon but academy can also be very good. Grim raiders if puppeted can kill your hydra stack in 1 hit with luck and if they are allowed a second attack then not much will remain.
Actually I usually go for destr/enlightenment/sorcery, luck can be turned against you though warlock's luck is a tempting The first two skills are the only way for dungeon fast creeping.
Hit and run implies attacking with 7 single stalkers in different stack each, use invisibility and cast a few spells before retreating. As i said it can be risky if the opponent has curse of netherworld because you'll die in 1 cast invisible or not.
Necro's creeping was too fast in HoF, not anymore. And that was about the only imbalance it had.
Actually I usually go for destr/enlightenment/sorcery, luck can be turned against you though warlock's luck is a tempting The first two skills are the only way for dungeon fast creeping.
Hit and run implies attacking with 7 single stalkers in different stack each, use invisibility and cast a few spells before retreating. As i said it can be risky if the opponent has curse of netherworld because you'll die in 1 cast invisible or not.
Necro's creeping was too fast in HoF, not anymore. And that was about the only imbalance it had.
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron
- Metathron
I've actually played a game with Necro vs Dungeon in. We had a rule, that we don't attack each other just in the end.
Though it was H5 vanilla, I think I'll mention this thing. I won because of my Specters. First I didn't wanted to bring them, but after I got Haunt(at the half of the map), I managed to gather about 700 of them (and we really didn't had time to a long game). In fact I could have won without them I've had Puppet Mst., and some skellies, and some transformed creatures, but my friend wasted two strikes on Specters and that turned the fight in a disaster for him.
Of course, haunt is weaker in TotE, but still 500 Specters or Poltergeists can turn the tide, so watch out and good luck.
Though it was H5 vanilla, I think I'll mention this thing. I won because of my Specters. First I didn't wanted to bring them, but after I got Haunt(at the half of the map), I managed to gather about 700 of them (and we really didn't had time to a long game). In fact I could have won without them I've had Puppet Mst., and some skellies, and some transformed creatures, but my friend wasted two strikes on Specters and that turned the fight in a disaster for him.
Of course, haunt is weaker in TotE, but still 500 Specters or Poltergeists can turn the tide, so watch out and good luck.
"Rage against the system, the system, what kills the human spirit."
ok ok so I will ask this one more time to be sure; dungeon or academy ?- just play with something u are good at
and why does necro seem so imba ?-Lol...they imba,because they are lots of em.But they are weak.Well kinda...
however necros are good when they are high lvl,they raise a lot of bones and are good casters.Just try to own the necros early
and why does necro seem so imba ?-Lol...they imba,because they are lots of em.But they are weak.Well kinda...
however necros are good when they are high lvl,they raise a lot of bones and are good casters.Just try to own the necros early
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- The Mad Dragon
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- parcaleste
- Pit Lord
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Big mistake! Just look at the Skillwheel, you pick:Kilop wrote:never played with themwhy not pick dwarfs?
Leadership + Runic Attunement (+2 Moral boost when you use a rune with a creature), if you pick and Recruitment you'll get and Divine Guidance;
Attack + Tactics + Offensive Formation + Retribution (which you can't get if you don't have Runic Attunement) = ouch.
Defense + Vitality + Defensive Formation + Preparation - here the things are starting to run realy bad for the hero against you... I mean, all you need to do is to place some units to obstruct some of them units or even just stand there and hit the defense button - it becomes f*ckin painfull here, and if you have Logistics with Pathfinding and Teleport Assault god knows what you can do
Soldier's Luck is AWESOME for the Blackbear Rider - some of his units may even not get into the battle at all
Perhaps in each of these cases the Light Magic is recommended Guess I'll pick Master of Abjuration + Eternal Light and maybe master of Blessings
And here I shall ask if this Flamewave of the Flame Lord ever works
alright just finished the game ... I won
Thanks all, I can elaborate if you wich but I had such a string of luck that my opponent at the end didn t even stand a chance.
Long story short : emerald sleepers + unicorn bow +22 black dragons >> 20 shadow dragons ....
It was a small map btw.. and I got dragon utopia, it was a total pwnage
Thanks all, I can elaborate if you wich but I had such a string of luck that my opponent at the end didn t even stand a chance.
Long story short : emerald sleepers + unicorn bow +22 black dragons >> 20 shadow dragons ....
It was a small map btw.. and I got dragon utopia, it was a total pwnage
I support(ed?) Nival... flame on !!!
The truth pure and simple is seldom pure and never simple...
The truth pure and simple is seldom pure and never simple...
- parcaleste
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