true, after looking at all factions I allready see some units I won't use, or units that I will use in the beginning but will change in lategame
pixie's for example, in the start they might be usefull as wasping the first mines but after I'll save them up to heal treants
same goes for goblins, in the start trappers will be more usefull in cobination with centaurs, in lategame it won't have so much effect and I'd rather have bigger chance to resist enemy magic
TotE - Dwarves
Guess this is my guestions topic, was wondering myself now when there came AFTERWORDS Fortress and Stronghold are they even bit more overpowered that those who came out in origional homm5, doesnt really mather to me only thinking wise. Love the game series , love the feeling of playing the game.
Making maps is Art and true beuty lies in them..
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
+2 DEF doesn't mean much in late game when the heroes' stats overshadow anything the low-tier creatures themselves contribute, and spells are used to thin the herds. Speed means nothing as Centaurs should be shooting. So the thing is +1 HP vs +1 DMG, and Manuever can be better than NMP - it frees up the Nomads on the next turn.That's not that great when compared to +1 hit points, +2 Defense, and +1 speed the Marauders have up on them. Plus No Melee Penalty is superior to Manuever.
In my private mod I also gave the Nomads an additional point of INIT. That's all it takes to make them equivalent to Marauders.
Most upgrades do have perks that make them not clearly worse/better, and only need small tweaks in later patches. But a few of them are indeed hare-brained. Firehound and Arc Archers for instance.
Look at it this way. Berserkers have no armor, and are well-known and -reputed for devastation. Therefore it makes sense to kill them quickly. Its the same as my trying to kill off spellcasters and arbalesters quickly. Genies are spellcasters as well.
Dell XPS 400, 2 Gb RAM
-Win 7
-all King's Bounty games; M&M 1-9, HOMM 1-6
-Win 7
-all King's Bounty games; M&M 1-9, HOMM 1-6
- parcaleste
- Pit Lord
- Posts: 1207
- Joined: 06 Nov 2007
- Location: Sofia - Vulgaria
Actually no, as far as I remember from scandinavian mythology There was this hero wich goes berserk in some battle on two ships, he was wounded a couple of times. but in the end everyone were afraid to come close to him, cause he were like invincible for enemy weapons, so at the end, an hero from the opposite army defeated him by throwing... a smithy on his head, lolinfael wrote:... and are well-known and -reputed for devastation. Therefore it makes sense to kill them quickly...
If the number of guard post defenders has been reduced in the latest patch, then I don´t even want to know what it used to be.Jolly Joker wrote:The number of guard post defenders has been halved from
10*townlevel*month to 5*townlevel*month.
Based on my experience, the guard post still feels very unbalanced and still needs to be nerfed down heavily.
Who is online
Users browsing this forum: No registered users and 3 guests