So what's the final verdict on Heroes V?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Unread postby ProMeTheus112 » 18 Dec 2007, 20:05

Mlai wrote:I agree that SC has a fair bit of strat/tactics, even tho it's not my type of RTS game (its entire fetch-resource-micro-individual-units system is too out-dated). However, a big part of the rate-limiter is the fact that you need to react and have high clicks-per-sec. Don't pretend that it's more complex than it really is. If it is a turn-based game, it wouldn't be more complex or deep than many other TBS games out there (but might be more balanced, what with ONLY three factions and all).
Oh, it's out dated ? :) How ?
Nothing has yet been able to rival it at all ^^ Except for Warcraft III, but it uses much the same concept ^^;;

"If it is a real time game, it wouldn't be more complex or deep than many other TBS games out there (but might be more balanced, what with ONLY three factions and all)"

That is just wrong, I guess it's pretty obvious.

"Don't pretend it's more complex than it really is"

I'm not lying you know ^^ I'm playing this at a fairly high level and I know what I'm talking about. You don't know what you're talking about when it comes to Starcraft, though.

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Unread postby ProMeTheus112 » 18 Dec 2007, 20:08

Bandobras Took wrote:To suggest that Genghis Khan plays the exact same way as Louis the XIV reveals a somewhat lacking grasp of strategy. And the person who does not make decisions based on what his opponent is doing in Civ IV is going to die. Quickly.
Relatively. Of course it differs but it's only a change of algorithm. The fact that you have to play differently when you play a different faction doesn't mean there is necessarily strategy involved. And I don't "die quickly" at Civ IV, I can play fairly well at Prince (haven't bothered to play it much, it's too time consuming and too little interesting imo).

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Unread postby Pitsu » 18 Dec 2007, 20:27

ProMeTheus112 wrote:
I'm not lying you know ^^ I'm playing this at a fairly high level and I know what I'm talking about. You don't know what you're talking about when it comes to Starcraft, though.
But some of us might know how to play Homm. Maybe some of us play it even at "fairly high level" :S Scary, huh?

Edit: Assuming that you want the audience to agree with your main point, I personally would advice slight changes in the strategy how you approach this audience. (no, it is not a moderator warning, just a little picking on your "strategy" skills ;) )
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Unread postby ProMeTheus112 » 18 Dec 2007, 21:12

If you think what I'm saying about H5 is wrong feel free to argue. I said this because I was confronted to invalid arguments about strategy ("ohoh using a trick vs AI is strategy!!").

What was said about Starcraft is the usual bullshit you get from people who don't like RTS because they are looking for strategy and don't like speed, lose because they are too slow, and then claim there was no strategy in the game.

I didn't mean to say this to show off or scare people off. What can you say when a starcraft noob tells you something irrelevant and wrong about starcraft without arguments ? I'm pointing out that he doesn't know what he talks about (starcraft) and I do.
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Unread postby Humakt » 18 Dec 2007, 21:55

I've had Starcraft and it's expansions sitting in my shelf for over half a year now (which ones I bought at discount price solely just on their reputation). Maybe I should try playing it, but then again, I have both Command & Conquer 3 and Supreme Commander which are games I'd rather play as they don't look like outdated pixelmousse. I also got Warcraft 3, but that one I've completed.

And none of that piracy crap, those are the real stuff.
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Unread postby Mlai » 18 Dec 2007, 23:01

Play Company of Heroes and then tell me that SC and SC2 aren't outdated conceptually. If it wasn't for those damned Koreans, we might have a SC2 that is actually innovative.

I know CoH and its expansions are poorly balanced. But conceptually this franchise is eons beyond SC franchise.

I play Virtua Fighter series and I played DoW online (until the later expansions dumbed the game down, at which time I helped out with its biggest online balance mod), so please don't patronize me about "OMG you dun like Blizzard you must be N00B~!!" Not everyone thinks Blizzard is god's gift to RTS gaming.

I can't believe you're trying to tout WC3 as some sort of good RTS competitive gaming. SC I can understand. But WC3... :no:

I do agree that in the expansion phase, SC is more complex than HoMM5. SC offers choices in base specialization, while H5 is linear beyond the initial "choose your faction." That is one thing H5 could have learned/copied from SC, and it would've been good.

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Unread postby Muszka » 19 Dec 2007, 04:10

TheUndeadKing wrote:
Muszka wrote:I didn't said that. In a real fight the simultaneous strike is less probable(e.g. a melee fighter against a shooter).
Melee fighters don't retaliate to ranged attacks in H4. So, what's your point?
It was that hard to understand? I meant it in the other way. Like when a melee fighter attacks a shooter.
ProMeTheus112 wrote:I pointed out that you are making strategical and tactical choices every few seconds in starcraft to show how different it is from Heroes where you almost never make any
[quote"=ProMeTheus112"]
There's tactics in any battle... FPS, Sports game etc...
Yes, but to a different degree. There is certainly little of that in Heroes[/quote]
8|
You may be a good SC player, but I doubt you have the faintest idea about HoMM. It's all about tactics, and manouvering, one tile less or one tile more, and you're dead. One wrong... No! sometimes it doesn't have to be wrong, it's enough, to not cast the good spell, and you're dead. In HoMM you can win battles over enemies 10 times greater than yours, and you can loose fighting agains enemies 10 times smaller. All that just with a good or bad tactic.
Speed? Just a:
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You know on easy even my sister could win a map when she was 10, so next time you play HoMM, just set your difficulty to Impossible/Champion/Heroic, and I'm sure, you will be amazed, how much tactics do you need, to win just a single battle.
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Unread postby Pitsu » 19 Dec 2007, 07:57

ProMeTheus112 wrote:If you think what I'm saying about H5 is wrong feel free to argue.
One thing that I indeed would like you to confirm further. It is about "... it still has nothing to do with strategy or tactics ^^ It is a rigid set of instruction :p ". Since AI in any game is exactly just a rigid set of instructions programmed by developers, is your opinion that no AI in any game ever made is capable of any strategic or tactical move? In my personal opinion, one can have algorithms to solve different situations. An important skill is to chose which sequence of actions to apply in which situation. And where human beats AI is "re-writing the code" at need to adopt to situations/details that original code-writer could not foresee/count in.
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Unread postby Wenla » 19 Dec 2007, 11:15

Hi,

I have been playing a long, long time (started before PC was invented :D ) and I don't play just other than turn based strategy games.

I valuate games where there are several (= more than one) possible ways (as a strategial point of view) to win. I don't like games where is only one possible strategy to win (when you have found it out, you win every time and that's not fun any more).

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Unread postby TheUndeadKing » 19 Dec 2007, 11:56

Muszka wrote:
TheUndeadKing wrote:
Muszka wrote:I didn't said that. In a real fight the simultaneous strike is less probable(e.g. a melee fighter against a shooter).
Melee fighters don't retaliate to ranged attacks in H4. So, what's your point?
It was that hard to understand? I meant it in the other way. Like when a melee fighter attacks a shooter.
Shooters suffer from the melee damage penalty, unless they have the "normal melee" ability. This greatly reduces their effectiveness to the point where they can hardly damage the attacking stack. Isn't that enough? It makes sense, too.

I don't see why there's a problem with simultaneous retaliation in H4. It makes you think twice in some cases and gives a chance to the defending team so they can at least damage/kill some of your units. I actually think it's better than the old retaliation system.
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Unread postby Muszka » 19 Dec 2007, 13:13

I will give one example, but there can be many:
when a bone dragon attacks a monk, they will strike at the same time. Maybe it's a great problem with my imagination, but I can't get how it can be done.

But you can like simultaneous best, and I can like the consecutive. And it will mean only one thing, what we already knew: we are different.
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Unread postby TheUndeadKing » 19 Dec 2007, 14:04

Maybe the monks are protecting themselves by casting a magical barrier, or something like that. Or maybe they are equipped with holy daggers (though we can't see them during the battle animation), so it's not far-fetched. Remember, they're no ordinary monks, they're warrior monks, so they'd rather fight back and die than just stand there and do nothing.

Besides, I think the bone dragon's "Fear" attack is somewhat flawed. Apparently, the devs thought of it as a Death Magic spell, and since Monks have Death Ward, the "Fear" doesn't trigger and the monks retaliate to them.
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Unread postby gaspi2 » 19 Dec 2007, 15:35

Cuz of death ward, it makes the sense.
Monks retaliate since fear is a death spell(just like terror), however, they run away:)
The same thing is with crusaders.

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Unread postby ProMeTheus112 » 19 Dec 2007, 15:38

Pitsu wrote:
ProMeTheus112 wrote:If you think what I'm saying about H5 is wrong feel free to argue.
One thing that I indeed would like you to confirm further. It is about "... it still has nothing to do with strategy or tactics ^^ It is a rigid set of instruction :p ". Since AI in any game is exactly just a rigid set of instructions programmed by developers, is your opinion that no AI in any game ever made is capable of any strategic or tactical move? In my personal opinion, one can have algorithms to solve different situations. An important skill is to chose which sequence of actions to apply in which situation. And where human beats AI is "re-writing the code" at need to adopt to situations/details that original code-writer could not foresee/count in.
This is a difficult question for me as I know non-algorithmic programs exist (I think it's called genetic programming), and I think they are precisely used for making AIs, but I don't know how this kind of programming actually works. However, as far as I know, no actual video game uses this kind of programming (needs confirming).

One interesting thing to note is that the computers that they designed to play chess against Kasparov back then did not play with strategies (and I think they still don't) : they could equal a professional player by calculating millions of possibilities very fast during their playtime. This contrasts with how professional players play : they think strategically and the part of analysis, while still existent and quite dominant, is only limited to a few dozens of possibilities.

I think I heard or read that nowadays, computer programs always beat humans at chess (I don't know if it is because of the evolution of programming methods or simply because they can calculate even more possibilities in the same amount of time).

In any case, I highly doubt they program AIs in modern games using such advanced techniques. In heroes, the computer plays battles so bad that it doesn't even seem to try to calculate a large number of possibilities, rather it seems it acts based on a couple of basic "rules" to follow such as "target shooters first", with priorities. In every single RTS, the computer always totally sucks (impossible to calculate possibilities : too numerous), in FPS, they can do very basic tactics based on rules, and they can aim with infinite accuracy, so programming them with a fairly high accuracy makes up for their lack of advanced tactics. So in most or all video games indeed the computer doesn't do any kind of strategy, it only uses the "playing knowledge" that was passed unto it.

This leads to what I mean about strategy : strategy is not "playing knowledge" that the player has acquired, or like you described a series of instruction that is executed. The "rewriting the code" that you described IS strategy/tactics : it is adaptation to the situation, or improvisation, that then leads the player to use the "playing knowledge" he has acquired in this or that order.

So, a game in which you have to learn a complicated (or not) algorithm to solve a situation (like many arcade games do) (this algorithm can include conditions), and then just use it, doesn't include strategy.
A game that gets you (or doesn't get you) to learn algorithms (=knowledge), and then mix this knowledge in always different ways or order (the choice of this way or order not being determined by an algorithm, IE this choice isn't simply a condition included in an algorithm) is a true strategy game.

In other words, strategy and tactics are non algorithmic, adaptable problem solving.

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Unread postby ProMeTheus112 » 19 Dec 2007, 16:50

Oh I found a definition of strategy that puts really well into words what I thought : "the practical adaptation of the means placed at a general’s disposal to the attainment of the object in view."

on this page about the meaning of strategy :
http://home.att.net/~nickols/strategy_definition.htm

The page points out how frigging blur the definition of strategy is. Many people define it in many different ways :[

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Unread postby ProMeTheus112 » 19 Dec 2007, 20:15

Mlai wrote:I know CoH and its expansions are poorly balanced. But conceptually this franchise is eons beyond SC franchise.
Why ? I haven't given any serious look into CoH but what I've seen of it makes me seriously doubt this. I'm interested in hearing your arguments though.
Mlai wrote:I can't believe you're trying to tout WC3 as some sort of good RTS competitive gaming. SC I can understand. But WC3... :no:
What's your problem with WC3 ? It may not be very deep strategically, but it is definitely an interesting micro game.

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Unread postby Mlai » 19 Dec 2007, 21:06

If you've looked at CoH and still feel SC is better, then I'm not going to waste my breath. IMO, DoW is more advanced than SC conceptually, and CoH is an advanced evolution of DoW, therefore CoH concept >>> SC1/2 concept, since SC2 is just a better (or not) SC1.

WC3 is a micro fest with imbas, where the hero takes too much of the glory. It's not worth mentioning in a debate about the pinnacle of strategy. It's not a bad game, but it's not great enough to be used for dissing HoMM.

I also like attack-retaliation better than simultaneous attack. It allows initiative, speed, placement, and planning to play greater roles in the arena.

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Unread postby ThunderTitan » 19 Dec 2007, 22:06

ProMeTheus112 wrote: Rigid set of instructions is almost how Civ is played. Which is what I meant.

Huh?! I'm pretty sure i can argue that "attack, move, build etc." are a rigid set of instructions too... so i don't actually get what you mean by that.
All computer games have a rigid set of instructions, some just more then others... it's the nature of computer programs.
I pointed out that you are making strategical and tactical choices every few seconds in Starcraft to show how different it is from Heroes where you almost never make any or Civilization when actually strategy/tactics implying choices are rare.
And again, speed =! strategy... so it's not a good argument that in one game you do stuff every few seconds is more strategic then another... one choice can count way more then 10 different choices made in the same amount of time... so "in SC it happens faster" proves bubkis (sp?).

The part where Heroes or Civ don't even have strategy is your opinion... which i can easily attribute to you not playing the games well enough... same thing you argued about SC and the rest of us.

Time is always a factor in strategy anyway. Chess games are played with a time limit, and giving half as much time to a player is considered a huge handicap. You are better at strategy when you can figure it out faster.
Huh?! I don't know what Chess you've been watching but time limits are not mandatory and are used in tournaments so that a game won't take 5 hours... not because it's more strategic that way.

They aren't strategies in itself.
That's what i'm saying, that they are... one is what is refered as Micro and the other Macro... i wasn't referring just to the one time you rush or harass the other player, but as play styles... that's why i used the Micro vs Macro players example... strategy = play style.
If what you meant is that strategies in SC don't vary as in "they are a redundant string of instructions among those possibilities" you are 100% wrong.
There you go... you think that actions in Heroes or Civ are redundant... i don't.

And are you implying that there are no "build orders" in SC?!
Okay, then call it trick or whatever but it still has nothing to do with strategy or tactics ^^ It is a rigid set of instruction :p
Just like attacking your opponent with overwhelming masses isn't a strategy in itself in Starcraft. When it becomes included into an adaptable plan, that plan is called a strategy.
Adaptability can be part of your strategy, but it isn't necessary for one... or for tactics... it can ensure a big advantage (i believe the americans proved that against the rigid british army in their revolution), but it's not a requirement to make something a strategy.

You can argue that an adaptable strategy is better then a rigid one, but not that a rigid strategy isn't a strategy.

There is certainly little of that in Heroes or Civ, quite a lot in RTS, and FPS are ALL about tactics and are great at that (well, there are poorer and richer FPS of course).
All battles in Heroes are pure tactics... no matter how limited they might or might not be.

on this page about the meaning of strategy :
http://home.att.net/~nickols/strategy_definition.htm

The page points out how frigging blur the definition of strategy is. Many people define it in many different ways
Sorry but all those definitions are saying the same thing with very different words... it's a thing humans do.

Why ? I haven't given any serious look into CoH but what I've seen of it makes me seriously doubt this. I'm interested in hearing your arguments though.
CoH is more realistic then SC... which is more abstract so it can be more balanced. Kinda like real war vs chess...
"the practical adaptation of the means placed at a general’s disposal to the attainment of the object in view."
Notice the words practical there? It kinda has some implications for the meaning of adaptation.
One interesting thing to note is that the computers that they designed to play chess against Kasparov back then did not play with strategies (and I think they still don't) : they could equal a professional player by calculating millions of possibilities very fast during their playtime.
Yeah, strategy was left for the programmers that modified the AI duting the breaks... I linked to that somewhere in the forum... too bored to look for it now.

strategy/tactics : it is adaptation to the situation, or improvisation, that then leads the player to use the "playing knowledge" he has acquired in this or that order.
No it ain't... strategy isn't improvisation... improvisation is improvisation. That's why they're not synonyms.

Now you can apply a tried-and-true strategy or improvise one, but they're both strategies.

("ohoh using a trick vs AI is strategy!!").
Again, it doesn't have to be fair to be a strategy... cheating is also a strategy. Using machine guns against people with spears is also a strategy, one much used in RL.
What was said about Starcraft is the usual bullshit you get from people who don't like RTS because they are looking for strategy and don't like speed, lose because they are too slow, and then claim there was no strategy in the game.
Nice one... from someone that claims there's no strategy in Heroes or Civ...
I'm not lying you know ^^ I'm playing this at a fairly high level and I know what I'm talking about. You don't know what you're talking about when it comes to Starcraft, though.
See, it's a funny thing... when you are very into one thing and don't bother with getting very into others you tend to think the thing you're into is the most complex thing ever...

Mlai maybe too harsh because he's had enough of people praising SC like it's the best thing since buttered bread, but SC isn't the best thing since buttered bread either, so relax.
I won't go into details though, just check out www.teamliquid.net for pro matches comments
You mean the guys that where screaming that MBS will make SC2 so easy that the pro's will lose to n00bs?! Seems they don't agree with you that strategy is more important then speed... (i don't agree with them btw, this is just something i found funny).

And i watched enough pro-game replays already 10x.

AND maybe i missed it, but you still haven't answered this:
But are you actually implying that some strategies aren't better then others and that whatever you do the result is the same = all Civ PvP games end in a draw?!
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Unread postby ProMeTheus112 » 19 Dec 2007, 22:42

Mlai wrote:If you've looked at CoH and still feel SC is better, then I'm not going to waste my breath. IMO, DoW is more advanced than SC conceptually, and CoH is an advanced evolution of DoW, therefore CoH concept >>> SC1/2 concept, since SC2 is just a better (or not) SC1.
Your statement is worth nothing without arguments.
WC3 is a micro fest with imbas, where the hero takes too much of the glory. It's not worth mentioning in a debate about the pinnacle of strategy. It's not a bad game, but it's not great enough to be used for dissing HoMM.
There is some slight imbalance in W3 indeed, but it is only something in the order of 10% in favor of one race (for ex ORC vs HU is evaluated to 40%//60% by some good players, it is the worst imba). It's already quite big, but if you admit yourself that CoH is imbalanced, it's quite not a good argument to diss w3. Also, CoH is mostly micro too, so again what's wrong with W3 ?
Huh?! I'm pretty sure i can argue that "attack, move, build etc." are a rigid set of instructions too... so i don't actually get what you mean by that.
All computer games have a rigid set of instructions, some just more then others... it's the nature of computer programs.
not making any point

And again, speed =! strategy... so it's not a good argument that in one game you do stuff every few seconds is more strategic then another... one choice can count way more then 10 different choices made in the same amount of time... so "in SC it happens faster" proves bubkis (sp?).
obviously I was pointing out that Heroes or Civ extend games on a very unnecessary long time... and strategic choices being rare within them, it does make them poor. It means you are rarely thinking or reacting (isn't that obvious ? did you really read ?).

Huh?! I don't know what Chess you've been watching but time limits are not mandatory and are used in tournaments so that a game won't take 5 hours... not because it's more strategic that way.
no, ask a chess player. Chess can be played without a time limit but it becomes flawed.
That's what i'm saying, that they are... one is what is refered as Micro and the other Macro... i wasn't referring just to the one time you rush or harass the other player, but as play styles... that's why i used the Micro vs Macro players example... strategy = play style.
then yes they do vary a lot, and a player's play style is far from limited to "micro player" or "macro player". what you said shows your lack of knowledge or understanding of the game.
There you go... you think that actions in Heroes or Civ are redundant... i don't.

And are you implying that there are no "build orders" in SC?!
I think build orders take up all game on most map in Heroes V, Civ is like a huge conditional build order to my eyes. I've read reports from "good" players and it seems I'm right. Now I could still be wrong ;D But you're not really giving any arguments to explain why Civ isn't like that.

There are build orders in SC as in any game. They last only a few minuts at maximum. They are the launching of your game plan.
You can argue that an adaptable strategy is better then a rigid one, but not that a rigid strategy isn't a strategy.
Wikipedia says you're wrong, and I think that page I linked too. A strategy is adaptable by nature, else it isn't a strategy. Now let's say a big group of people still call that kind of rigid plan a strategy : then Heroes, Civilization, Shoot them ups, any of the simplest arcade games, and well any game that was ever created can be played with strategy ^_^ But in that case, it doesn't mean actually playing them requires ANY strategy skills. So okay, call your H5 or Civ games strategy games and use plans without being able to do anything else that executing algorithm. What a skilled strategist you are.
All battles in Heroes are pure tactics... no matter how limited they might or might not be.
Yep, there are still degrees of tactics and you could argue two tactical games have different tactical value. H5's tactical value is certainly very low compared to most RTS or FPS, and that's what I've already been arguing before. If you got any argument, bring it on...
Sorry but all those definitions are saying the same thing with very different words... it's a thing humans do.
You probably didn't understand much of what was written there at all T.T
CoH is more realistic then SC... which is more abstract so it can be more balanced. Kinda like real war vs chess...
What is your point ? greater realism = greater complexity ? Don't make me laugh.
"the practical adaptation of the means placed at a general’s disposal to the attainment of the object in view."
Notice the words practical there? It kinda has some implications for the meaning of adaptation.
lol you're destroying yourself here because this very sentence says you were wrong when you said a strategy isn't necessarily adaptable. This sentence says strategy is the ACT of adapting your means to attain your goal. It really couldn't be a rigid plan, according to this quote.
Again, it doesn't have to be fair to be a strategy... cheating is also a strategy. Using machine guns against people with spears is also a strategy, one much used in RL.
just read again, seriously...
Nice one... from someone that claims there's no strategy in Heroes or Civ...
but I don't lose in Heroes ^^
See, it's a funny thing... when you are very into one thing and don't bother with getting very into others you tend to think the thing you're into is the most complex thing ever...

Mlai maybe too harsh because he's had enough of people praising SC like it's the best thing since buttered bread, but SC isn't the best thing since buttered bread either, so relax.
Not a bad point, but that's not what I do and it's why I'm kind of trying to discuss it here. Although it seems obvious seeing the huge design flaws of Heroes that it couldn't reach anywhere near the degree of complexity of a good RTS.
You mean the guys that where screaming that MBS will make SC2 so easy that the pro's will lose to n00bs?! Seems they don't agree with you that strategy is more important then speed... (i don't agree with them btw, this is just something i found funny).
not what they said, or you read some noobs posts. The point of good players who don't like the multiple building selection idea is that it will make playing slowly easier, and it isn't cool because RTS are about strategy AND speed / control, so they consider removing the speed factor from them is a loss.
AND maybe i missed it, but you still haven't answered this:
But are you actually implying that some strategies aren't better then others and that whatever you do the result is the same = all Civ PvP games end in a draw?!
No, why ? It's quite a dumb question.

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Unread postby Mlai » 20 Dec 2007, 00:50

Let's see if you understand this: SC vs game-of-choice fanboi arguments have infested the internet for the last 10 years. We've had SC-vs-C&C down to SC-vs-Rocky-Road-ice-cream.

We've had enough. We don't care what you think of game XYZ compared to SC. The onus is on you to prove to us that SC is better than game XYZ, and why that even f-ing matters for anyone, considering that they're completely different game genres. We don't have to prove anything to you.

And so far, you haven't said anything that makes me care why you think SC's strategic depth is in any way relevant to H5. Maybe SC is like The Art of War or The Book of 5 Rings, in that its lessons are universal. But you haven't shown any of that. And if so, why should anyone care? We're not here in this forum because we're interested in discussing RTS or FPS. I can go to DoW forums for my SC-vs-XYZ fix.


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