Yikes, I've missed a great thread!
I've just read all 8 pages, and found a clear winner for post post.
Banedon wrote:Unless TotE changed multiple features (which I'm unaware of) I've decided I dislike Heroes V. It's impossible to move quickly, with spellcasters (guaranteed, unavoidable, deadly damage) and town levels hindering fast expansion. The game de-emphasizes speed and allows one to play a lot less quickly - equivalent almost to de-emphasizing skill in my eyes. There are strong and good innovations, yes, but the weaknesses ruin the game. Right now I find I enjoy Heroes III more than Heroes V, and that says something.
Banedon makes a great point about the de-emphasis of speed; the need for blitzkrieg is probably one of the main reasons H2 is still my favorite.
However, there is another type of speed that HV sorely lacks that may initially sound frivolous, but is actually very important: Scroll Speed.
As part of its general performance inneficiency, HV's adventure map scrolls fairly slowly. This means, that, in order to gain a complete view of more than a segment of the map is agonizing; the 3D view certainly doesn't help. This reinforces the game speed issue by making the tactics of well-coordinated offenses over long distances much more difficult.
As for AI, while HoMM has always had poor AI, it was in a different way. HoMM II's AI was simple, governed by predictable rules. These rules were decently well-chosen considering how simple they must be. For example, if the AI has a strong stack of shooters and a decent stack of walkers nearby, it will move the walkers in front of the shooters. If your own troops get too close, the AI walkers will engage.
HV's AI, however, was just stupid. I've played too many battles where the AI kept strong walkers in a corner while its neighbors got clobbered.
On the few pages, there was a good argument going over the nature and relativity of art. To all participants in that, I must reccommend this essay:
How Art Can Be Good. While somewhat long, it is well-written, insightful, and even entertaining, certainly well worth the read.
Overall, I'd rank HV as easily far inferior to H2 and H3, and arguably inferior to H4 (I haven't played H1 in a long while). I did not finish H5's campaigns, and have no desire to. I did not purchase HoF, and have no desire to. I did not purchase TotE, and have only a little desire to.
From playing the TotE demo, I can tell the H5 has certainly far improved. Nevertheless, it is still wrought with problems. That it took so long to get the Wait button, a much desired feature that should take less than a day to implement, certainly says a lot about Nival.
In playing that "Father Sky's Wrath" scenario in the TotE scenario, I was able to sit back in my castle for 6 months and still win, defeating the large armies that the AI would throw at me with nothing more than several Cyclopes, a couple tiny support stacks of Shamans, a few fodder stacks of a few Centaurs, and a lot of Blood Rage (not to mention destroying the catapult with 1 hit using Powerful Blow). If I can win by sitting back in my castle, the game has problems; in H2 I would have certainly been crushed by attempting that tactic. TotE may be heaven compared to HV without expansion, but that does not a great game make.