And i've disliked Olivier Ledroit's art ever since i fist saw Chroniques de la Lune Noire when i was like 12...
![ill vomit :vomit:](/forums/images/smilies/ill_vomit.gif)
Yes, after the first 50 pages I thought it too that it will be boring book, but I kept reading, and when I got to the 500th page I was regretting that I have only 1000 left...Jolly Joker wrote:Well, I've disliked Lord of the Rings after I'd read the first couple of lines...
Best reason to read the book...Jolly Joker wrote:Well, I've disliked Lord of the Rings after I'd read the first couple of lines...
Example #1 (5 years old)Muszka wrote:Even if a game comes out with the double of the wonderfulest graphics, in 10 years it will be a crap for everybody who's not a fan.ThunderTitan wrote:Not if they're done well....Muszka wrote: The graphics will fade in time.
Spot on!Mlai wrote:I actually agree that the overworld map could've stayed as 2D just like the example you've shown here. I find that I pretty much stick with 1 view anyways, and only rotate the camera to make sure I didn't miss treasures, and then pop the camera back to exactly how I had it. Otherwise it's easy to get disorientated on big maps.
But battle arena maps and models should still be 3D, so we get the dynamic camera focusing, and because I do rotate the camera around all the time when fighting. It's fun to watch armies fight from different angles.
I know H4's graphics very well. And I like it, I'll like it even after 10 more years, and if won't be drastical changes in my life, than I'll like it till the end of my days. And it is so with H3 and H2. One may say that H1's graphics are awful, but I like those big dumb monsters. It's simply enough for me.MistWeaver wrote:Example #1 (5 years old)Muszka wrote:Even if a game comes out with the double of the wonderfulest graphics, in 10 years it will be a crap for everybody who's not a fan.ThunderTitan wrote: Not if they're done well....
http://img91.imageshack.us/img91/3500/h4ny8.jpg
To me this graphics looks wonderful, just like 5 years ago. And I don't see how it could look diffrent in next 5 or whatever years. So I think you are telling nonsense.
And the reason why it looks so, is because artist who drew it, was not really limited by current video technologies. Like heroes5, where quality of all models was artificialy limited to number of polygons that most of PC can show at acceptable FPS nowadays.
Or like heroes 2 where artists had to show a lot of game info in just 640x480. (still looks much cooler than most of H5)
You see? Emotions guide our decizions, opinions. If you show that pic. to an outsider, he won't have such great opinion about it. He'll likely say, that it's detaliated, and it has some beautyful points, but in general it's aged. If I look at the pic. I say that it's wonderful, because I'm thinking of its whole world, when I make my opinion.Muszka wrote: I think this is true for almost everything: "something stays beautyful for a long time only if you are emotionally connected with it."
That's only your opinion, which is rather shaky based on the fact that you compared it to SC, which has the same artist, thus bringing into question your ability to judge.Mlai wrote: But in terms of HoMM, what changed was more than improved Photoshop capabilities. It includes improved artist capabilities. I don't see that as a point of contention IMO.
So graphics on screenshots(trailers) you could see before actually playing the game - means nothing to you ? Sounds like another nonsense to me.But I knew it all along, and I'm knowing it now too, that the main reason is that I like the fantasyworld that this game had given to me.
That's my opinion and I'm an artist.ThunderTitan wrote:That's only your opinion, which is rather shaky based on the fact that you compared it to SC, which has the same artist, thus bringing into question your ability to judge.
Unless you're blind, Nival artists can draw. Whether or not you like Warhammer style characters, or whether you like some of his conceptual choices (Hulkish Archdevil for example) is your opinion. But they obviously went thru art school unlike early HoMM artists.Of course my judgment is also impaired as i have always disliked the artist's style... (IMO he plays Warhammer and thinks he can draw)
I think that you missunderstood me. I didn't said that the screenshots and trailers meant nothing to me. That would be nonsense indeed. But I could hardly imagine such kind of graphics what could had stopped me in liking the game. I mean when some years ago I'd spotted the first concept arts I was extremly happy, and not because those were the beautiest drawings I've ever seen, but because it were artworks of a new Heroes game. That's true for the first screenshot, trailers, demo, than for the game itself, than for expansions too.MistWeaver wrote: So graphics on screenshots(trailers) you could see before actually playing the game - means nothing to you ? Sounds like another nonsense to me.
And what should that mean? I've never liked any Need for Speed before Underground I, nor I liked racing type games, but I liked the ones after.MistWeaver wrote: Back to heroes - I liked H4 adventure map graphics long before game release. And I *would* like it even if I did not played any Heroes games before.
AI in HOMM was pathetic always. Thats why I mostly give bonuses to him to make him more entertaining. Or I don't play so serious.MistWeaver wrote: *cough* AI *cough*
Yeah, I know.Akul wrote:Yeah.. good luck with that.
Well they\d be hypocrits not to... (and it\s not from DoW, as all the units come from the tabletop game... they're getting "inspiration" from the source).Mlai wrote:In fact the design may be better than SC2 with its Play-Dough siege tanks and blatant ripoff of more Warhammer 40K units (this time from W40K Dawn of War).
Based on PC limitation at the time of H2 the art is brilliantly drawn... H3 and 4 did get worse.In contrast, early HOMM has bad paper art period.
Ubi's artist/s... but anyone can draw... the question is how well...Unless you're blind, Nival artists can draw.
Art school...Mlai wrote:But they obviously went thru art school unlike early HoMM artists.
And you think i won't be able to find one famous artist saying another famous artist can't draw?That's my opinion and I'm an artist.
And note that H2 graphics is made in pixel art, without models. H3-4 are of rendered images from models and due to 3D, the H5 is made of models not images. The used techniques are quite different. Perhaps like oil painting and graphite...ThunderTitan wrote:
Now, seeing how you're studying art do tell, what exactly is wrong with this picture:
Town graphics are a good example of strange design IMO. Many dwellings do so little sense compared to H3 towns. It does not take a teenager, but rather a teenager on drugs to design minotaurs and hydras who live on stalactites. Why do all dungeon inhabitants live on stalactites? The other towns look quite artificial around their central pillar or structure as well.Face it, old HoMM art was homely at best, fugly-AD&D-basementbrew at worst. I'm not even talking about graphics quality; I'm talking about the skill of the artists. I can draw/design better than that when I was a teenager. Srsly. But Nival artists are professional grade.
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