Your first point is spot on: I'm pretty sure I ticked "give start-up troops", but they didn't get any. I have now given them enough troops to make them a threat. I'm not quite sure what your second point means.Muszka wrote:First, this is my first map, what I played, with the intention of testing. (I don't know how to do it)
I really don't have many things to say. Those few:
1) I've seen a few wandering heroes with no or a few creatures with no owner. They were no threat at all. I saw no reason in them. Maybe their owner was not changed?
2) In the 4th map, at the split, you must not slip. Your heroes can fight one by one the enemy. I think that was intended, and I liked it. (only mentioned 'cos of the text shown in the begining of map.)
3) the whole campaign is a bit empty (the maps).
OK, I have added some more "pretties", but seeing that most of these are large maps, I didn't want to be tripping over gold pieces at every step and in some places - deserts, caves - I wanted to get a feeling of a long journey. Apart from anything else, Gemma is hardly short of cash or anything else most of the time, so why should she want to risk her troops to get a few coins or logs?
I find this a drawback in the game: what are the things worth fighting for? Obviously, you need mines, either for yourself or to deprive the enemy; same with creature dwellings, but those shrines that give you spells are largely a waste of time as are most potions and scrolls, particularly with high level heroes. In fact, I'm glad in the end that Gemma rarely gets past about Level 40: as it is, she quickly gets to the stage where she can summon 4 or more L4 creatures and is strong enough to tackle them bare-handed if necessary. In fact, because you are not allowed to lose a single named hero, the only danger is when you are faced with groups of 10 L4 creatures who, if they get first turn can quickly kill one or more heroes. So, many battles come down to who goes first - lose it, you only have to reload "this turn" and fight it again. I admit, that when I first submitted the game, I didn't realise quite how strong Gemma and her friends would be.
Anyhow, by the time I am ready to repost the campaign, I think you will find it quite a bit harder - in particular, the rather disappointing final battle has been bolstered. I have also added a lot more features, though I'm afraid it won't be enough for some.
Finally, I embarked on this project, because I got fed up with downloading maps that I found too hard for enjoyable playing. A lot depends on what interests you in the game. I like exploring maps; others like terrifying battles. At the moment, I am still playing Scenario 2 (out of 5), so at my rate of play, it could be a couple of more weeks before I am ready to resubmit.