Jolly Joker wrote:Your personal rules how to play the game are not the only rules possible, that much should be obvious. The poll is about level 3. It's not about heroes or troop combinations, nor about what a unit may do on a certain diff level with a certain hero and certain support troops. It's not about "stats that matter" either. In short, it's not about IFs: IF you have this or that, if your hero has archery, if you have 20 or more the first week, if you play on easy difficulty, if you have tons of money and apply Banedons I-know-how-to-win-a-known-map-with-tons-of-money strategy-if-my-opponent-doesn't - all FACTORS to have a look upon, but still just FACTORS in a very large equation with LOTS of factors.
What personal rules? There is no rule saying you can't pick your hero and your bonus and your town at the start. There is no rule saying you can't know the map, or that you have to pick a map which you know intimately and your opponent doesn't. There is no rule saying you must give your opponent a chance when you can eliminate him. And of course, there is no rule saying you have to play a map with tons of money. You're using almost exactly the same arguments I used against csarmi, and unfortunately, you're missing the point. I'll just point out that I reached the Dragon Cliffs at the end of the second week with Rampart / All For One / Hard difficulty. I doubt you can do that even if you tried.
And - there is
absolutely no reason why you should not have anything less than 20 Grand Elves on day 8. You should, in fact, have more: you get 7 from the Homestead, then 14 at the start of the new week, which is 21. This is
without Ivor, and assuming none of the heroes you hire come with any Elves.
PS: Not starting with Ivor (unless you get to pick Kyrre, of course) is just like not learning Tactics with Stronghold. Again - it is not the fault of the Elves, it's the fault of the player.
PPS: You can go ahead and say the Rampart player should not have 21 Elves on Impossible difficulty, I'll point out that he should on all the other difficulties.
PPPS: I find it really hilarious how you can pick a map which you know and your opponent doesn't. That simply means your opponent is either mediocre or else not doing his homework, and that's not your fault. It's your opponent's.
You have to look past your obviously very limited gaming experience which concentrates on playing mp on a certain type of map and difficulty which is quite obviously only a small part of the game as such.
Lol, the more I think of it the more it seems that it is you who lack the gaming experience, and that all the games you've played involved no more than decent players, and that you've never really played for speed. I'm not going to press this though until I attempt the Inferno game, and I prefer you not provoke me.
Cerberi as well. If you lose enough blockers - and Cerberi will kill a lot of them, once they connect - this seriously affects your creeping ability.
Why should you lose enough blockers? You have 6 stacks of them. Even assuming the Cerberi kill two blocker stacks in a go, you still have three turns to feather all of them, and that's not counting the time they take to get over.
As for Royal Griffins, this isn't the final battle. It's the expansion phase. So growth does not matter, and (once again) they can be blocked and barricaded to death.
Gaidal Cain wrote:Grand Elves are so dangerous that you need to move a stack over to the other side of the field, where it's very vulnerable, just to get rid of a third level unit (when you're playing Castle, with two good shooters of your own, no less). Would you do the same just to kill Griffins or Dragonflies?
Fully agreed, and that's the point. Saying Grand Elves are worthless once they are blocked is almost equivalent to saying Mighty Gorgons are worthless once their retaliation gets stolen and Archangels attack them. Of course the Rampart player isn't going to let the Grand Elves get blocked, and if he does, he's either not playing well, taking a calculated risk or circumstances leave him no choice (eg. you send Archangels over to block the Grand Elves on turn 1).
I'm a hypocrite because I suggested that all life is sacred and should not be wasted without good reason.