Final Walkthroughs Completed

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Angelspit
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Final Walkthroughs Completed

Unread postby Angelspit » 20 Nov 2007, 15:17

Well, this is it folks, with the publication of the last batch of walkthroughs, our journey through the Heroes of Might and Magic V campaigns is over. Please note that the Flying to the Rescue campaign is made of the four scenarios below (I admit I thought for a while that Nival gave us a bonus with the prologue...). Click on the links to get some help:



<a href="/https://www.celestialheavens.com/721">Dark Ways and Deeds</a> | <a href="/https://www.celestialheavens.com/722">Tearing the Veil</a> | <a href="/https://www.celestialheavens.com/723">Summoning the Dragons</a> | <a href="/https://www.celestialheavens.com/724">A Flamboyant Exit</a>



I wish to thank maltz for his outstanding work during the past year and a half. Not only did he write all the articles for the two expansions, he posted walkthroughs for the original game and updated all walkthroughs based on the patches as needed. He joins The Quebec Dragon and Harukaba as one of the most influent walkthrough specialist of the Heroes community.

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/721
I'm on Steam and Xbox Live.

ksmckay
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Unread postby ksmckay » 20 Nov 2007, 16:47

I marched through the first and second missions with zehir with practically no army at all. Try to keep fire warriors to help out in the beginning till you get the phoenix. Though the best thing you can do is 6 stacks of a single obsidian gargoyle keeping your large stack out of the battle and then armageddon. You can just destroy almost any stack or enemy hero with that strategy.

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maltz
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Unread postby maltz » 20 Nov 2007, 21:28

Thanks everyone for the supports and hopefully my English isn't a big problem for you.

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Moragauth
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Unread postby Moragauth » 20 Nov 2007, 23:16

Academy vs Dungeon. Bah, I hate Academy (and loathe Zehir), AND Dungeon is not an easy foe. Oh well, whatever it takes to get the job done. ^^
Edited on Tue, Nov 20 2007, 18:16 by Moragauth

Inisto
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Unread postby Inisto » 21 Nov 2007, 12:08

Trrrrrrue.The Mages spend their levels in magic-gaining(And their time at McDonalds or so it seems since they are carried by f'ing elephants)So they won't stand a chance against a warlock who basically uses luck and Destructive Magic so he can have ''Warlocks Luck,, resistance, and a few Black Dragons doing Double damage against super expensive Nerds and Swedish Metro-Titans.Bah.

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Moragauth
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Unread postby Moragauth » 21 Nov 2007, 15:13

Hey, I am Swedish... :p But no argument on what you said.

yuritch
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Unread postby yuritch » 23 Nov 2007, 06:47

Acrane Crystal is VERY useful on the first Zehir mission. Do this: when the assasins join you, take them to the Hill Fort and retrain to Stalkers. Immediately after this you'll have to fight 100 Assasins (as the game thinks you tried to get rid of them), but 100 Stalkers will be with you, so defeating Assasins is easy - take nothing but Stalkers to the battle, use their Invis immediately and start placing Arcane Crystals near the enemy stack. Watch it attacking the crystal and damaging itself. If you were lucky with the starting initiative, you'll have 0 losses. After that, use this tactic to kill dangerous enemies, like Rune Patriarchs or Water Elementals - take only the Stalkers to battle, hide, place Arcane Crystals. If the enemy cannot see any of your "real" troops, they will attack whatever they can, crystals included.

merkantini
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Unread postby merkantini » 23 Nov 2007, 15:17

An easy way to get rid of the 100 assassins is to simply put them in front of the wizards/archmages: "We actually were shooting at that minotaur stack over there! Sorry guys but looks like you're in the way!" :-)

I got rid of them in 3-4 shots ;-)

Fireballs work too, they didn't turn on me and I got the Secondary mission complete, I didn't actually center it on them, just caught them in the blast area, and BTW Fireball works GREAT on Magnetic Golems too, it's better than Resurrection sometimes! ;)

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Unread postby ywhtptgtfo » 24 Nov 2007, 10:13

Had a big of trouble with two purple heroes with massive armies. I ended up cheesing them out by luring them to attack Zehir in a town and then destroy the catapult.

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Moragauth
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Unread postby Moragauth » 24 Nov 2007, 14:28

I am still finishing off Arantir's campaign. Been too distracted by the scenario maps. I hate Orlando...

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Sir Charles
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Tribes of the East → Flying to the Rescue → Dark

Unread postby Sir Charles » 24 Nov 2007, 16:02

For me, one of the biggest changes for Academy HAS to be the fact that MotW now works with area effect spells. Double-casting a circle of winter on several dragon stacks is a beautiful thing to see for a wizard.
Calvin: "Weekends don't count unless you spend them doing something completely pointless."

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Moragauth
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Unread postby Moragauth » 24 Nov 2007, 20:46

Well I finally won Heart of Darkness. Hard mission, even with Arantir at level 31. Fun though. :D I like Arantir more than Markal.

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Unread postby Meandor » 24 Nov 2007, 21:32

I like Arantir more than Markal.
I wonder, any one likes Markal at all?
...

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Angelspit
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Unread postby Angelspit » 24 Nov 2007, 22:43

Arantir gets my vote as well.
I'm on Steam and Xbox Live.

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Moragauth
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Unread postby Moragauth » 24 Nov 2007, 22:54

He's a charismatic villain. What is not to like? Arantir is a better spellcaster though. I like how he just fried those 2 demons that tried to attack him. ^^

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Unread postby shep61 » 26 Nov 2007, 06:25

Maltz, great walkthroughs, as usual! You have great luck! It took me over ten restarts to get Zehir to retain expert summoning. Then my starting town got attacked from the one way portal in week 3 by a level 17 Lethos with 120 furies, 90 upgraded minotaurs, among other large stacks! I'm dead.



I must be missing something. Summon Elementals is good, but the initiative of the summoned creatures is so low that the enemy gets two full turns for every stack before the first turn for the elementals.



Anyway, back to restarting.........

ywhtptgtfo
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Tribes of the East → Flying to the Rescue → Dark

Unread postby ywhtptgtfo » 27 Nov 2007, 01:48

-----------------------------------------------------------------------------

Maltz, great walkthroughs, as usual! You have great luck! It took me over ten restarts to get Zehir to retain expert summoning. Then my starting town got attacked from the one way portal in week 3 by a level 17 Lethos with 120 furies, 90 upgraded minotaurs, among other large stacks! I'm dead.



I must be missing something. Summon Elementals is good, but the initiative of the summoned creatures is so low that the enemy gets two full turns for every stack before the first turn for the elementals.



Anyway, back to restarting.........

-----------------------------------------------------------------------------



The way I won this mission is by playing hide and seek with Lethos and another dominating Dungeon hero. If possible, get Expert Logistics and Expert War Machine (+ Triple Ballista). That way, you can take out towns easily as Lethos try to chase you down. Eventually, you should be strong enough to withstand a siege which you'd do by killing the catapult first and then all the flying/range units.



By the way, I let them keep my Academy town until the last day of mission.

shep61
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Unread postby shep61 » 27 Nov 2007, 02:38

Interesting strategy. Were you on heroic? I assume you were using Dungeon creatures for most of the mission? I hadn't actually thought of letting my initial town go. I thought I needed those units. I might give this a try.

namostmareleg
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Unread postby namostmareleg » 29 Nov 2007, 10:30

Hmm the new summoning spells are great, even seem to be a little overpowered to me...



One blade barrier and hive and you can kill pretty large numbers of melee units with just a few gremlins placed in the corner. Or with the golems, the water elementals will just go down i guess.



That invisibility strategy is a very nice idea, too, made me laugh, and i'm sure as hell will buy those *******s. I finished off the assassins first by placing only them to attack the elementals at the elemental stockpile, and after that using them as bait to kill the 4 dragons, which, luckily for me, killed off the entire remaining stack but nothing else :)



And lastly, a why, again:



Why would you take the phantom forces at the start of the mission instead of 10 sulphur? You don't really have large stacks to double. I took sulphur by instinct and it has proven to be very useful since i am spending sulphur for the golems and i wanna build the dragons in the dungeon town. Then who knows, maybe i'll miss it in the long run, but i pretty much doubt i will rely on my troops' numbers and not on my spells in the near future...



PS:



Ok, how about killing 77 rune priests with 23 stalkers without any loss? OMG. And i only have summon elementals yet.
Edited on Thu, Nov 29 2007, 07:12 by namostmareleg

ywhtptgtfo
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Tribes of the East → Flying to the Rescue → Dark

Unread postby ywhtptgtfo » 29 Nov 2007, 12:14

--------------------------------------------------------------------------

Interesting strategy. Were you on heroic? I assume you were using Dungeon creatures for most of the mission? I hadn't actually thought of letting my initial town go. I thought I needed those units. I might give this a try.

--------------------------------------------------------------------------

It is very difficult to resupply yourself with Academy units and plus there are three Dungeon towns. So, it's better to let it go. Besides, once powerful enemy heroes get to it, they will take days to return to their original strongholds which means you will have plenty of time raiding their towns.


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