Metathron wrote:So, while the knight's rangers and the warlock's centaurs get destroyed, the wizard's halflings and barbarian's orcs don't. The difference lies in the fact that the centaurs/rangers are the sole shooter for the warlock, and with the AI's fixation on shooters they will always be the targeted stack.
I'm not so sure about the Centaurs. Warlocks have a much easier time fighting neutral shooters than other factions because they get two low-level flyers. With the high HP of the Centaurs, I often have plenty left.
As for Necromancer, for me the choice actually comes down to (Mutant) Zombies, (Royal) Mummies, or (Power) Liches.
Yes, Zombies are certainly not the greatest unit around. However, their offensive capabilities are actually average for their level, and they have a habit of accumulating. They also make decent fodder against spells.
Mummies are a higher tier, but rather poor offensively, and expensive. They do have a decently high HP though, and, as a mentioned in the thread on the map "Revolution," I found them useful in castle defense.
Liches have a high defense and, thus, are certainly great for absorbing turret fire. However, so are Vampire Lords, due to regeneration. Other than that, they are extremely weak offensively, quite expensive for being so vulnerable to direct damage spells, and suffer from the serious drawback that I often can't use them if all enemy creatures crowd around mine. Thus, they're a good choice for letting accumulate, and using separately from Vampire Lords.
Seeing all the people calling Trolls kickass, I will definitely be using Barbarian in my next several games and seeing for myself.
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