Will of Asha Walkthrough Started
Will of Asha Walkthrough Started
<img src="/https://www.celestialheavens.com/featur ... m1_p03.jpg" align=right vspace=5 hspace=5>The Will of Asha campaign is the first campaign of the Tribes of the East expansion, following a brief <a href="/https://www.celestialheavens.com/709">tutorial</a>. It tells the story of Ornella, a fallen knight who is guided by Giovanni the vampire hero.
The detailed walkthrough written by our resident expert maltz starts with an overview of dark energy, for those of you who have not played with the new necromancy yet and are unfamiliar with the "nerfed" necromancers. Next comes the usual section about skill selection and the step-by-step instructions to complete the level... and get a little surprise.
More articles should become available during the next few weeks. But remember that finishing a scenario on your own is more fun, even if we try not to include any major spoiler in our articles.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/711
The detailed walkthrough written by our resident expert maltz starts with an overview of dark energy, for those of you who have not played with the new necromancy yet and are unfamiliar with the "nerfed" necromancers. Next comes the usual section about skill selection and the step-by-step instructions to complete the level... and get a little surprise.
More articles should become available during the next few weeks. But remember that finishing a scenario on your own is more fun, even if we try not to include any major spoiler in our articles.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/711
Tribes of the East → Will of Asha → Last Soul
Nice walkthrough.
I picked up vampires as bonus, and haven't took second red town - though, did lure and kill a hero. Army production from one town was quite enough.
I picked up vampires as bonus, and haven't took second red town - though, did lure and kill a hero. Army production from one town was quite enough.
Tribes of the East ¨ Will of Asha ¨ Last Soul Standing
Ornella is not an entirely new character: Ornella and Giovanni were introduced in a single player scenario in HoF.
Tribes of the East ¨ Will of Asha ¨ Last Soul Standing
Thanks for pointing that out. I have to admit that I have never played any SP scenario. :p
Tribes of the East ¨ Will of Asha ¨ Last Soul Standing
The first time that Ornella was releveled I was forced to take some really poor choices, but I found that instead of having to restart the entire map you can load the cinematic and then re-relevel her again.
"Losing isn't learning to be lost, it's learning to know when you're lost"
Idlewild, 'The Modern Way Of Letting Go'
Idlewild, 'The Modern Way Of Letting Go'
Tribes of the East ¨ Will of Asha ¨ Last Soul Standing
True. But when I did that the choices were all the same as if the random number has been already decided at the beginning of a mission. Or maybe you took some other skills early, resulting in different skills to be available later?
Edited on Wed, Oct 24 2007, 12:51 by maltz
Edited on Wed, Oct 24 2007, 12:51 by maltz
Tribes of the East ¨ Will of Asha ¨ Last Soul Standing
That's more probable. In the past when I've loaded a map near a level-up the choices have been the same.
"Losing isn't learning to be lost, it's learning to know when you're lost"
Idlewild, 'The Modern Way Of Letting Go'
Idlewild, 'The Modern Way Of Letting Go'
Tribes of the East ¨ Will of Asha ¨ Last Soul Standing
Ornella is... interesting. I like Arantir. Funny though, when you begin the first mission with him... he is level 1. Extremely powerful necromancer indeed...
Tribes of the East ¨ Will of Asha ¨ Last Soul Standing
I was worried that he would come with some skills already picked (because given the skills carry-over heroes had in HOF they'd probably be awful).
"Losing isn't learning to be lost, it's learning to know when you're lost"
Idlewild, 'The Modern Way Of Letting Go'
Idlewild, 'The Modern Way Of Letting Go'
Tribes of the East ¨ Will of Asha ¨ Last Soul Standing
Arantir is wunderbar actually. He starts with great skills, and his special power is awesome.
Sorry. I realise now that I phrased that badly. I was worried that Arantir would start at a higher level, and as a result have some skills already picked. Given the poor skill choices that they gave heroes such as Duncan and Raelag in HOF I was worried that he would be another such case.
Avatar of Death is cool. Here's a thread about it on the forums which has what abilities it gains as Arantir goes up in level.
viewtopic.php?t=7416
Avatar of Death is cool. Here's a thread about it on the forums which has what abilities it gains as Arantir goes up in level.
viewtopic.php?t=7416
Tribes of the East ¡ú Will of Asha ¡ú Last Soul Standing
Replayed this map today, and indeed, liches seem like a better choice of bonus as at start, you have quite a few battles with undead, so vampires are not *that* useful. Especially fight when you first "meet" new upgrades and battle for first red town.
Tribes of the East ¡ú Will of Asha ¡ú Last Soul Standing
Aaelgr, I understood what you meant the first time round. Raelag was horrible in the HoF campaign. IIRC he didn't even have Warlock's Luck.
Nebs, yep, the Lichs are a far better choice.
Nebs, yep, the Lichs are a far better choice.
Tribes of the East → Will of Asha → Last Soul St
Wouldn't say far better choice, as I had quite a lovely time taking vampires last time. But these two first week battles are easier with liches.
Tribes of the East → Will of Asha → Last Soul St
vampires' stock fall dramatically when you have to fight golems, gargoyles, elementals and other undead. they just become beefed up furies, really, with no 'fall back.'
i just started playing the campaign because of this intro, but generally i hate the new nerfed necromancers. at least the dark energy bar is now visible... but all of my heroes seem to share the same bar... not nice...
i just started playing the campaign because of this intro, but generally i hate the new nerfed necromancers. at least the dark energy bar is now visible... but all of my heroes seem to share the same bar... not nice...
Tribes of the East → Will of Asha → Last Soul St
It would be better perhaps if separate Necromancers had separate Dark Energy bars. As far as I know, Hero level plays a part in working out how much you get, so I would've thought that that made more sense than them sharing the same amount...
"Losing isn't learning to be lost, it's learning to know when you're lost"
Idlewild, 'The Modern Way Of Letting Go'
Idlewild, 'The Modern Way Of Letting Go'
Tribes of the East → Will of Asha → Last Soul St
Actually each Nec hero has his/her own contribution to the total Dark Energy pool. Later in the campaign, when I have both Arantir and Ornella, the total pool is almost 1000. While I have only Arantir I have only 680. The current system allows more freedom. You can use Arantir's share to Ornella if she can raise a lot of Vampires, for example.
But in general I think the Dark Energy points are ridiculously low for later missions. We fight thousands and thousands of enemies and raise 20 vampires per week?
Edited on Wed, Oct 31 2007, 09:04 by maltz
But in general I think the Dark Energy points are ridiculously low for later missions. We fight thousands and thousands of enemies and raise 20 vampires per week?
Edited on Wed, Oct 31 2007, 09:04 by maltz
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Re: Tribes of the East → Will of Asha →
I'm guessing they balanced it for MP... of course it would be nice if they'd 3+x it for the campaign.maltz wrote:>>But in general I think the Dark Energy points are ridiculously low for later missions. <<
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Tribes of the East → Will of Asha → Last Soul St
"We fight thousands and thousands of enemies and raise 20 vampires per week"
isn't necro underpowered with that? Even for MP, I mean necro's power consisted from numbers. Their units were weaker but they were numerous. And you don't raise 20 vamps in the first week nor in the second.
I agree that they have haunt, and SoN to transform, but haunt was weakened, and for the other you need a lot of money and/or luck.
It's like in the Equilibris, you fight with legions for 4 vamps/1 bone d then you fight with a pack or something to recieve the exactly same number of units. I think there are other ways for balance.
It's pathetic.
isn't necro underpowered with that? Even for MP, I mean necro's power consisted from numbers. Their units were weaker but they were numerous. And you don't raise 20 vamps in the first week nor in the second.
I agree that they have haunt, and SoN to transform, but haunt was weakened, and for the other you need a lot of money and/or luck.
It's like in the Equilibris, you fight with legions for 4 vamps/1 bone d then you fight with a pack or something to recieve the exactly same number of units. I think there are other ways for balance.
It's pathetic.
"Rage against the system, the system, what kills the human spirit."
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