So,TT decided to devour someone in my name?Though he still has a lot to learn.And if you really want to know if hell is fiery hot,or dead cold,why not just ask me?

then, TT, u can CHOSE if u want ur heroes into or out the battlefield, there is a idea in equilibris forum to use a special spell ,like a santcuary default in each battle only for heroes, to protect heroes to cast spells and if they dont attack, and always is activated when a battle startThunderTitan wrote:Of course they can. But i still don't like the ideea of a tactician getting killed. He should be stationed somewhere away from harms way.Ethric wrote:Ah, but those points can be fixed.
DaemianLucifer wrote:One simple way of balancing heroes on battlefield would be stack XP.
Simple- when two stacks merge, the Xp is redistrubuted. It works well enough for larger armies, even if it would look strange on smaller ones. I can agree with the complexity of the system and the pondering what it has to do with heroes in battle though.LordHoborgXVII wrote: First of all, stack XP isn't quite that simple, because if you want to devise a good way to implement it you'll have to deal with the old 'what-if-I-merge-two-stacks' argument.
Sigh...How many times do I have to explain?The simplest wayto implement stack XP is to add 1% on every stat of a creature for every level.And for merging stacks,just use the middle value as the new XP(veterans teach the freshmen how to fight).After this,you could consider adding some special feature for different levels.This is the only thing that needs balancing,and its not more complicated that balancing upgrades.LordHoborgXVII wrote:Whaaa? First of all, stack XP isn't quite that simple, because if you want to devise a good way to implement it you'll have to deal with the old 'what-if-I-merge-two-stacks' argument. It's a matter that needs to be given a great deal of attention before it is ready to be considered for being put into a game.
Second of all, stack xp does not have much of an effect on balancing heroes on the battlefield. Sure, the low-level stacks will be stronger, but that will just result in them being better at possibly mobbing some heroes, and freshly recruited armies would still be wiped out by high-level heroes. Stack xp just serves to complicate matters in this case.
I'm not exactly sure what you're getting at there.
DaemianLucifer wrote: Sigh...How many times do I have to explain?The simplest wayto implement stack XP is to add 1% on every stat of a creature for every level.And for merging stacks,just use the middle value as the new XP(veterans teach the freshmen how to fight).After this,you could consider adding some special feature for different levels.This is the only thing that needs balancing,and its not more complicated that balancing upgrades.
Thats arithmetic middle,and thats exactly what I meant.LordHoborgXVII wrote: Certainly I have to agree that redistributing stack xp for merged stacks is the best solution to the problem (but don't use the middle value. Take the total xp of both stacks, then distribute it to each unit again. 30 zombies with 50 xp each + 20 zombies with 10 xp each will result in 50 zombies with 34 xp each)
Well it does have.Since if you have stack XP,then heroes on battlefield wouldnt be so ubalanced like they are now.Take WoG for example.The balance there was nicely done,although it does need some more work on it.And you could use the commanders from WoG as heroes from HIV(thats also why what they were made to resamble).And yes,they should be called ranks instead of levels(also a name used in WoG).LordHoborgXVII wrote:Stack XP has little nothing to do with heroes on the battlefield, so I'm still attempting to figure out why you're discussing it in such detail.
Users browsing this forum: No registered users and 2 guests