Heroes, Skills and Abilities, Oh My!

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Angelspit
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Heroes, Skills and Abilities, Oh My!

Unread postby Angelspit » 12 Feb 2006, 13:40

The Heroes V section received an extensive update, with fresh information about each town's hero, <a href="/https://www.celestialheavens.com/495">skills</a> and <a href="/https://www.celestialheavens.com/501">abilities</a>. You can finally find out how the Dungeon Warlock managed to become such a chick magnet. Igoraki redesigned the navigation in each faction page, while I moved a couple of pages around and archived others.



<center><img src="/https://www.celestialheavens.com/homm5/ ... .jpg"><img src="/https://www.celestialheavens.com/homm5/ ... .jpg"><img src="/https://www.celestialheavens.com/homm5/ ... .jpg"><img src="/https://www.celestialheavens.com/homm5/ ... .jpg"><img src="/https://www.celestialheavens.com/homm5/ ... .jpg"><img src="/https://www.celestialheavens.com/homm5/ ... "></center>



Please keep in mind that this information comes from the beta version of the game, and is likely to change before the release of the game. Also, some people might consider this information as spoilers, so beware.

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1139751620
I'm on Steam and Xbox Live.

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Edswor
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Heroes, Skills and Abilities, Oh My!

Unread postby Edswor » 12 Feb 2006, 15:06

"Expert Sorcery" has the same description of "Expert Summoning Magic".
Image

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FantoMaxJM
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Heroes, Skills and Abilities, Oh My!

Unread postby FantoMaxJM » 12 Feb 2006, 15:07

Excellent work! :D This is definately the best innovation I´ve seen so far. And now it´s sealed: I´m addicted to this game (just like in HoMM III)! :D
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
- Albert Einstein | Kiitos Lordi!

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igoraki
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Heroes, Skills and Abilities, Oh My!

Unread postby igoraki » 12 Feb 2006, 15:31

thanks Edswor,fixed
"You cannot make a baby in a month with nine women."

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difool
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Heroes, Skills and Abilities, Oh My!

Unread postby difool » 12 Feb 2006, 16:28

I like the limited specialties-my chance of buying this just increased to

about 20%. But they kept the Learning skill without any changes from H3?

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Orfinn
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Heroes, Skills and Abilities, Oh My!

Unread postby Orfinn » 12 Feb 2006, 19:12

Maybe its for the best.

apathy59
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Heroes, Skills and Abilities, Oh My!

Unread postby apathy59 » 13 Feb 2006, 00:28

I still think that Logistics continues to be overpowered. 30% is a LOT. But then again, it looks like the did away with Pathfinding, so maybe it won't be that bad.

tetsumonkai
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Heroes, Skills and Abilities, Oh My!

Unread postby tetsumonkai » 13 Feb 2006, 15:28

http://www.heroesofmightandmagic.com/he ... ties.shtml



I still think this page is better and explains alot more.

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Qurqirish Dragon
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Re: Heroes, Skills and Abilities, Oh My!

Unread postby Qurqirish Dragon » 13 Feb 2006, 15:53

difool wrote:I like the limited specialties-my chance of buying this just increased to

about 20%. But they kept the Learning skill without any changes from H3?
Perhaps the "super" abilities will require you to take a normally weaker skill. For example, one of the "Ultimate" skills (the one for academy) requires a learning-related ability to obtain. (Actually, it needs 5 specific secondary skills, including artificer, which is why it is academy only)

This makes for an interesting choice- take better secondary skills, or get the super abilities- you can't do both.

I need to check the other Ultimate skills to see if they are simialr to this one.

[edited]
I just checked. First, they are the "Absolute" abilities, not the "Ultimate" ones (which are secondary skills).

Anyway, the needed secondary skills to learn the absolutes are:

Academy:Abs. Wizardry: Artificer, Sorcery, Learning, Offence, Summoning
Dungeon:Abs. Chains: Invocation, War Machines, Luck, Learning, Logisitcs
Haven:Abs. Charge: Training, Light, Logistics, Luck, Learning
Inferno:Abs. Gating: Gating, Logistics, Luck, Offence, Light
Necropolis:Abs. Fear: Necromancy, Dark, Offence, Logisitics, Learning
Sylvan:Abs. Luck: Avenger, Luck, Defence, Offence, Logistics

So, it appears each has one or two of the "weaker" secondary skills as a requirement. Note that if you want one of those skills, you only have one secondary skill available for free choice. Some of these skills seem quite powerful, however. (the inferno one, where gating becomes instantaneous seems VERY powerful.

fjog
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Heroes, Skills and Abilities, Oh My!

Unread postby fjog » 14 Feb 2006, 17:35

Well I personally still finds the Absolute Luck ability for Sylvan way to powerfull, especially when you consider the reqiured skills as they a quite powerfull themselves: Avenger, Luck, Defence, Offence, Logistics.

Just imagine to deal double damage with everey single attack combined with Offence and the Elven Luck which boosts the damage 125%!!! Insane! No Army would be able to stop you.

Just take the Dragons. Let's say you got 12, then they will damage as if they were 27 (offence is not included here)!!!

It is a way to powerfull ability!
Edited on Tue, Feb 14 2006, 10:43 by fjog


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