darknessfood wrote:Weird enough i agree with TT. WoW has 3 kinds of quests;
1: kill # beasts (sometimes even collect things from them).
2: fetch me the # who got lost and is now guarded by strong creatures in a chest.
3:go talk to someone who sends you to someone else...
I know these aren't the only quest types but they are the main thing, sometimes you ge another quest but usualy you get these 3.
Ontopic: Well i don't know if youve lived or something but there are some pretty good songleplayer rpg out there, like said before Oblivion and Gothic. Still you got Overlord (WE DUTCH PEOPLE RULE) Hellgate London is comming and Fallout 3. And another rpg which name i can't get to because i need my sleep really bad.
Your point of developers making mmorpg's for the big is a good one. Fact is that no mmorpg has ever made it to "the big croud" because the most games try to copy WoW and thus fail because we all know that one.
Nope, WoW starts after u reach the higher lvl(70 right now), then u start
to see what really team work means(raid instances i mean). Huge catacombs ready to be explored by big partys(10-25 players, even 40)
and bosses that required extreme focus and team-work. This is the adictive part, not the farming for xp. BUT, i don't want to be misunderstanting, i don't suport mmos, not because they are adictive(the most adictive game for me is MnM 7 anyway
![:P :P](/forums/images/smilies/p.gif)
) but beacuse of the gaming industry and the brutal economical plan that they follow!
About the single players, Gothic 1-2 are already old(but great games), Gothic 3 is extremely buggy(and has insane hardware requirements), Overlord is a game i never played but the reviews I read don't describe it as a classic cRPG, and Fallout 3 is...far away i think and I don't know if will be a worthy continue of the greats 1-2 parts. I really don't see bright future on single players rpg...
Every man dies...
Every beast dies...
Only heroes live forever!