Veldrynus wrote:
Yeah, right. I am random guy for you. Even if I am not an expert in everything, I know how to make maps, how to make people download them and enjoy them. I've wasted as few years on this, so I damn know what I am talking about.
Uh, ok... touchy much? Sorry but you're just a random person, just like the rest of us. Don't take it personally. I really don't care enough about your opinion to be offended by it, no matter how long you've been making maps. That certainly doesn't entitle you to be
THE VOICE on mapmaking. I've been doing it for a decade, so what? That doesn't make your opinion right, or wrong. And besides, there might be those who have played your maps and didn't like them, and may contest your claim of "I damn knowing what I am talking about". That doesn't make them right either. This isn't a hard science, after all.
The worst thing about heavy story maps is that they require TOO MUCH time to be made, and there is no proof that this huge time investment pays off.
I guess if you are doing it for the sheer purpose of basking in the adulation of random people, then that might be true. I do it because I enjoy writing, and I enjoy the tinkering with the editor, so I don't see it as a "time investment". It's not a business and I don't have some patented secret to try to make people download maps, which apparently you do. Does it take me a year to make a map? Maybe, but it's just a hobby, so I don't really care. If I enjoy the process, than for me it "pays off", whether it takes a few days or 12 months. I don't deny that it's nice to hear from people who play a map of mine and want to tell me they enjoyed it, but this is not why I make maps.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman