Thanks for the editor, asterix15!
I used it to finally make some changes I have been wanting to make for a long time.
http://rapidshare.com/files/54279303/EditSkill1
Knights: Now can GM most melee weapons plus Chain. Also made a few minor changes to secondary skills.
Thieves: Upgraded magic skills to Expert and added Mind Magic as well. Biggest change is the addition of GM Dodge. Additional tweaks to secondary.
Monks: Upgraded magic, including Expert L/D, M Body and E Meditation. Substantial changes to secondary skills.
Paladins/Archers/Rangers all received substantial mods. Added Expert L/D magic plus Expert Meditation and Master Armsmaster. Changed weapons and armor as well (GM Axe/Plate/Chain for Pal, GM Spear and Master Shield for Archer, GM Sword/Leather for Ranger, plus Master Eart Magic but dropped axe down to Master).
Clerics: Upgraded Armor a little (Master Chain/Leather, Expert Plate). Biggest Changes are addition of Expert Body Building and Armsmaster plus GM Learning.
Sorcerers: Mostly unchanged. Added GM Alchemy and Learning.
Druids received the most substantial revision after Rangers. Expert in any weapon except Master Staff/Dagger. Also Master Leather. Added Master L/D Magic and GM Earth Magic, with GM Body Magic for Light and GM Mind Magic for Dark. GM Learning as well.
I have tried to keep the classes relatively balanced, but I guess it depends on one's style of play.
![devious :devious:](/forums/images/smilies/devious.gif)