Disciples 3
- TheUndeadKing
- Swordsman
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- Joined: 04 Dec 2006
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- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
Which is bad for the company seeing as how most people don't have Quadcore or even Dualcore processors.Campaigner wrote: Anyway, it's irrelevant that the game recommends dualcore and old graphics cards when there's new things like quadcore and DirectX 10 graphics cards out. And those that can't afford that are out of the game.
If they were smart, they'd release the game onto the consoles. The new consoles can keep up with PCs and strategy games aren't that hard to play on consoles anymore. I bought Command & Conquer 3 for the 360 and after you get used to the controls, it runs great.
And the chickens. Those damn chickens.
- MistWeaver
- Wraith
- Posts: 1277
- Joined: 28 Feb 2006
- Location: Citadel of Frosts
- Omega_Destroyer
- Round Table Hero
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- MistWeaver
- Wraith
- Posts: 1277
- Joined: 28 Feb 2006
- Location: Citadel of Frosts
Fresh preview from E3 2007.
http://www.gamespot.com/pc/strategy/dis ... e=previews
Nothing really new aside that we have another delay:
http://www.gamespot.com/pc/strategy/dis ... e=previews
Nothing really new aside that we have another delay:
The game is scheduled for release in the second quarter of 2008.
- ThunderTitan
- Perpetual Poster
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- Joined: 06 Jan 2006
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- Omega_Destroyer
- Round Table Hero
- Posts: 6939
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- Location: Corner of your Eye
- ThunderTitan
- Perpetual Poster
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- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
- ThunderTitan
- Perpetual Poster
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- Joined: 06 Jan 2006
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- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
- ThunderTitan
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But atm i have nothing to play and SC2 comes out around that time too... i hate dry periods when you know when they'll end... i need a time machine.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- Omega_Destroyer
- Round Table Hero
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- ThunderTitan
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I am... reminds me how idiotically i lost those Ork saves on Hard. Guess Normal will have to do.
Reached the last mission of Homeworld too, lost too many ships in the previous one and i need to redo it, don't really feel like it. I need something new to get me back into the mood.
Reached the last mission of Homeworld too, lost too many ships in the previous one and i need to redo it, don't really feel like it. I need something new to get me back into the mood.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
Try Galactic Civilizations 2 or just go find a cheap old game to waste time on. I found Beyond Divinity for $10. I hate it, but that's beside the point. There are plenty of good games out there that have really plummeted in price. On Steam you can find Vampire the Masquerade: Boodlines and Psychonauts for $20. Deus Ex is about $10 if I'm not mistaken.
And the chickens. Those damn chickens.
- ThunderTitan
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Right, because going to my aunt for her credit card each time is so pleasant. Of course Beyond Divinity was in a gaming mag around here, i could try it (played the first one, it was ok).
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- MistWeaver
- Wraith
- Posts: 1277
- Joined: 28 Feb 2006
- Location: Citadel of Frosts
I would not recomend to touch it. DD was fine, but BD is just stupid. As for me I could spend months playing just X3:The Threat (v2.0) and MP of H2:Gold over the the netz.ThunderTitan wrote:Right, because going to my aunt for her credit card each time is so pleasant. Of course Beyond Divinity was in a gaming mag around here, i could try it (played the first one, it was ok).
Waterworld in Disciples?
The Founding of the Silver City:
Four hundred years before the first Great War was a time of peace and prosperity for the three greater races. However this doesn’t mean that hardship wasn’t felt in the lands. One such legend of turmoil emerged with the creation of a race called the water elves, or sprites. As with most legends, many see it as a quant tale of love tested and lost. Few know the truth behind the tales and its implications for a race of peoples.
The legend speaks of two individuals, Glaucus, an elf, and Scylla of the merfolk. Glaucus was a simple wander, a man who was bound by the earth and the forest. However one day he stumbled on a mermaid who had been caught by goblin net and pulled deep inland. A small group of goblins were busily arguing how to enjoy their spoils, some wanting the beautiful maid to themselves, while more lascivious beastlings wanted to see what mermaid tasted like, elf or fish. Seeing a daughter of Solonielle on the need of aid and disgusted at the sight of the slavoring goblins, Glaucus attacked the goblins, killing some and driving off the rest.
The mermaid was more that grateful for her rescue and introduced herself as Scylla. As with many such exciting introductions the elf and the mermaid quickly became entranced in each other, drawn in by each other’s differences and the emotions began to spill forth. However as with most tragic legends, elven and mere law at the time forbade intermarriage with other races. So the two stole away from their lives to engage in a hidden love, desperate for each others attention and respite from their illegal affection. In time both races became aware of the two lover’s transgressions and the two were cursed for their perceived evils. The elven Queen Circielle called upon the will of Gallean and legend says that she transformed Scylla into a foul monster with an insatiable hunger that devoured Glaucus. Horror struck by what she had done, Scylla turned to the merfolk for aid and was cut down by the Atlantean guard.
It is a legend that is told to account for the perils of forbidden love and the pitfalls of turning away from race and family, however as is the case with most legends, it is based on half truths. The story of Glaucus and Scylla’s meeting is true, however bound by love they were, they also contained a spark of life that belittled their races’ desires to quell their forbidden affair. Wishing to find sanctuary from the harsh edicts of the elven and mere people, the two turned for divine guidance, first asking for Gallean and Solonielle’s intervention on their behalf, hoping that the divine lovers would step in for the assistance of true emotion. However the two deities remained silent to Glaucus and Scylla’s pleas. Disheartened the two turned to lesser gods. They prayed to Nereus, the god of the seas, a prophet god who could change the waves to rage against the shore. They prayed to Nethuns, the god of running water, who gave swift movement to those he aided and was adept at hiding his resources. And they prayed to Atargatis, the goddess of the sea creatures and giver of fertility and fierce strength, the singer in the wind. In congress the three deities heard the lover’s plight and chose to aid them in their need. Together the gods concocted a plan to protect the two from their respective races.
It was Nereus who first changed Scylla into the form of a sea trow, a creature that was part troll part water dragon. Meanwhile Nethuns spirited away Glaucus so that all would perceive him dead. When Scylla turned to face Atlantis, it was Atargatis that gave her the strength to withstand their assault and revive after the merfolk believed her dead. With the elves and merfolk convinced of their deaths, Glaucus and Scylla were again returned to each other to be anointed by their love. In unison the three gods gifted the two with their own tributes to aid in their new lives. First Nereus changed the two lovers, joining them in one form. That of the water elves, able to find purchase on both the land and the sea. Nethuns gifted them with swift magic that allowed them to avoid detection and charm those that would seek to destroy their bond. And Atargatis gifted them with silver armor, shields, and tridents to fight off assaults and beautiful voices that could beguile and deceive. Finally, as a tribute to their love, the gods raised up the Silver Isle to house them, partially protected from the sea, partially protected from the land.
Being united together as their own race, Glaucus and Scylla never forgot what the deities had done for them. They began the race of sprites on the protection of the Silver Isle and founded the Silver City. The water elves continued to raise up the three divine figures as their gods and their peoples flourished under their protection. They founded an army centered around the protection of their people, schools for the study of magic and science, and a steadfast faith on the will of their watchful deities. Though Glaucus and Scylla died long ago from the ills of old age, their descendants flourish and have begun to expand past their city borders. They cannot challenge the mights of Nevendaar, but they can begin their existence in less anonymity, confident in their own strength of will.
Source: « History of Nevendaar » - The Lands of Nevendaar
Four hundred years before the first Great War was a time of peace and prosperity for the three greater races. However this doesn’t mean that hardship wasn’t felt in the lands. One such legend of turmoil emerged with the creation of a race called the water elves, or sprites. As with most legends, many see it as a quant tale of love tested and lost. Few know the truth behind the tales and its implications for a race of peoples.
The legend speaks of two individuals, Glaucus, an elf, and Scylla of the merfolk. Glaucus was a simple wander, a man who was bound by the earth and the forest. However one day he stumbled on a mermaid who had been caught by goblin net and pulled deep inland. A small group of goblins were busily arguing how to enjoy their spoils, some wanting the beautiful maid to themselves, while more lascivious beastlings wanted to see what mermaid tasted like, elf or fish. Seeing a daughter of Solonielle on the need of aid and disgusted at the sight of the slavoring goblins, Glaucus attacked the goblins, killing some and driving off the rest.
The mermaid was more that grateful for her rescue and introduced herself as Scylla. As with many such exciting introductions the elf and the mermaid quickly became entranced in each other, drawn in by each other’s differences and the emotions began to spill forth. However as with most tragic legends, elven and mere law at the time forbade intermarriage with other races. So the two stole away from their lives to engage in a hidden love, desperate for each others attention and respite from their illegal affection. In time both races became aware of the two lover’s transgressions and the two were cursed for their perceived evils. The elven Queen Circielle called upon the will of Gallean and legend says that she transformed Scylla into a foul monster with an insatiable hunger that devoured Glaucus. Horror struck by what she had done, Scylla turned to the merfolk for aid and was cut down by the Atlantean guard.
It is a legend that is told to account for the perils of forbidden love and the pitfalls of turning away from race and family, however as is the case with most legends, it is based on half truths. The story of Glaucus and Scylla’s meeting is true, however bound by love they were, they also contained a spark of life that belittled their races’ desires to quell their forbidden affair. Wishing to find sanctuary from the harsh edicts of the elven and mere people, the two turned for divine guidance, first asking for Gallean and Solonielle’s intervention on their behalf, hoping that the divine lovers would step in for the assistance of true emotion. However the two deities remained silent to Glaucus and Scylla’s pleas. Disheartened the two turned to lesser gods. They prayed to Nereus, the god of the seas, a prophet god who could change the waves to rage against the shore. They prayed to Nethuns, the god of running water, who gave swift movement to those he aided and was adept at hiding his resources. And they prayed to Atargatis, the goddess of the sea creatures and giver of fertility and fierce strength, the singer in the wind. In congress the three deities heard the lover’s plight and chose to aid them in their need. Together the gods concocted a plan to protect the two from their respective races.
It was Nereus who first changed Scylla into the form of a sea trow, a creature that was part troll part water dragon. Meanwhile Nethuns spirited away Glaucus so that all would perceive him dead. When Scylla turned to face Atlantis, it was Atargatis that gave her the strength to withstand their assault and revive after the merfolk believed her dead. With the elves and merfolk convinced of their deaths, Glaucus and Scylla were again returned to each other to be anointed by their love. In unison the three gods gifted the two with their own tributes to aid in their new lives. First Nereus changed the two lovers, joining them in one form. That of the water elves, able to find purchase on both the land and the sea. Nethuns gifted them with swift magic that allowed them to avoid detection and charm those that would seek to destroy their bond. And Atargatis gifted them with silver armor, shields, and tridents to fight off assaults and beautiful voices that could beguile and deceive. Finally, as a tribute to their love, the gods raised up the Silver Isle to house them, partially protected from the sea, partially protected from the land.
Being united together as their own race, Glaucus and Scylla never forgot what the deities had done for them. They began the race of sprites on the protection of the Silver Isle and founded the Silver City. The water elves continued to raise up the three divine figures as their gods and their peoples flourished under their protection. They founded an army centered around the protection of their people, schools for the study of magic and science, and a steadfast faith on the will of their watchful deities. Though Glaucus and Scylla died long ago from the ills of old age, their descendants flourish and have begun to expand past their city borders. They cannot challenge the mights of Nevendaar, but they can begin their existence in less anonymity, confident in their own strength of will.
Source: « History of Nevendaar » - The Lands of Nevendaar
ad Silver City
Silver City Info
Hidden among the many isles of the Merchant Sea is the forgotten city of the water elves. A reclusive race, the water elves are shunned by both societies that spawned them, the elves and the merfolk. As such the Silver City was built to partially guard themselves from both races. At low tide, a magority of the city can be seen cresting above the thrashing waves of the seas, though at high tide only the highest pillars of the acropolis peak from the waves. Build of shimmering silver and coral, the Silver City is breathless to behold though very few can give account of its appearance or it whereabouts.
The Silver City can only be traveled to by Denizen characters or characters that have conquered a Denizen city. Since Denizen characters are not available, that leaves only one option. It take two real time days to travel, and the Silver City can not be entered and exited in the same real-time day.
The Silver City
Buildings:
- Sea Acropolis
- Temple
- Inner Temple
- Bank
- Sand, Rock, Coral Bed
- Pearl Beacon
- Marine Node
- Monument of Oceans
- Nereus' Tribute
Troop Buildings:
-Foundry
--Steelmill
---Silversmith
----Hippodrome
-Parlour
--Public House
---Amphitheater
-Grotto
--Trough
---Hidden Reef
----Nymphaeum
-----Temple of Atargatis
-Institute
--Spell College
-Aquaduct
Services:
Available Troops:
Shield Bearer - 80 gold
Lyrist - 100 gold
Sprite - 80 gold
Postulant - 80 gold
Sea Trow - 800 gold
Upgrades:
Hoplite - 300 gold
Centurian - 1000 gold
Coral Myrmidon - 1500 gold
Bard - 400 gold
Maestro - 1000 gold
Oceanid - 400 gold
Siren - 1000 gold
Great Sprite - 1800 gold
Grande Matriarch - 3500 gold
Magician - 300 gold
Items:
Hippocampus - 2000 gold
Spells:
Marine Spells are not currently available for purchase.
*Please not prices are for Denizen characters only. Empire, and Legion characters add 50% cost, Alliance and Undead characters add 100% cost, Clans characters add 150% cost.
Garrison:
Consol Dorillai
- Silver Myrmidon
- Leader
Lord Triton
- Ocean Guardian
Nethun's Guard
Nethun's Guard
Maestro
Daughter of Nereus
Grand Matriarch
Blue Wizard
Noble Sage
Author: Blitz
Hidden among the many isles of the Merchant Sea is the forgotten city of the water elves. A reclusive race, the water elves are shunned by both societies that spawned them, the elves and the merfolk. As such the Silver City was built to partially guard themselves from both races. At low tide, a magority of the city can be seen cresting above the thrashing waves of the seas, though at high tide only the highest pillars of the acropolis peak from the waves. Build of shimmering silver and coral, the Silver City is breathless to behold though very few can give account of its appearance or it whereabouts.
The Silver City can only be traveled to by Denizen characters or characters that have conquered a Denizen city. Since Denizen characters are not available, that leaves only one option. It take two real time days to travel, and the Silver City can not be entered and exited in the same real-time day.
The Silver City
Buildings:
- Sea Acropolis
- Temple
- Inner Temple
- Bank
- Sand, Rock, Coral Bed
- Pearl Beacon
- Marine Node
- Monument of Oceans
- Nereus' Tribute
Troop Buildings:
-Foundry
--Steelmill
---Silversmith
----Hippodrome
-Parlour
--Public House
---Amphitheater
-Grotto
--Trough
---Hidden Reef
----Nymphaeum
-----Temple of Atargatis
-Institute
--Spell College
-Aquaduct
Services:
Available Troops:
Shield Bearer - 80 gold
Lyrist - 100 gold
Sprite - 80 gold
Postulant - 80 gold
Sea Trow - 800 gold
Upgrades:
Hoplite - 300 gold
Centurian - 1000 gold
Coral Myrmidon - 1500 gold
Bard - 400 gold
Maestro - 1000 gold
Oceanid - 400 gold
Siren - 1000 gold
Great Sprite - 1800 gold
Grande Matriarch - 3500 gold
Magician - 300 gold
Items:
Hippocampus - 2000 gold
Spells:
Marine Spells are not currently available for purchase.
*Please not prices are for Denizen characters only. Empire, and Legion characters add 50% cost, Alliance and Undead characters add 100% cost, Clans characters add 150% cost.
Garrison:
Consol Dorillai
- Silver Myrmidon
- Leader
Lord Triton
- Ocean Guardian
Nethun's Guard
Nethun's Guard
Maestro
Daughter of Nereus
Grand Matriarch
Blue Wizard
Noble Sage
Author: Blitz
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