cooper82 wrote:Hi!
Hello & welcome
cooper82 wrote:
Lowers mana cost of spells like this:
Level 1 spells cost 1 MP
Level 2 spells cost 2
Level 3 " 3
Level 4 " 5
Level 5 " 7
And it casts Blur on all friendly targets.
Well -5, -7 to spell cost is nice, but on second thought even mass GiantStrength for Nature would be far better...
Each fraction could gain bonus ability for creatures, but Order has some problem as it's magic aims at control, not benefitial/harmful spells.
And mass berzerk, would be overpowered. Mabye mass slow could help (like mass misfortune for single mirror of revenge) but a for combinated ability would be still too weak.
I thought about the topic, and now I must admit that my idea of combination for each fraction was unrealistic
Mabye there could be some (but not many) combinatons of artifacts, but new ones.
Those which exist should work as usual. Before Eq. nobody thought about combinations but about balancing some of them. And I strongly believe that we should go towards the idea of balance, rather than make heroes 4.5
P.S. Now I'm convinced that artifacts are just addon, magical items that can help a bit, and give great support (improved relics, but it's not topic for that), but still shouldn't change the tides of war. It would be better to rely on units, hero, magic and tactical playing, but it's only my personal point of view:) Does anyone think simmilar?