Spin the Skill Wheel
Skill Wheel
Note that knight has only three unique perks while runemage has 16.
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Skill Wheel
Hey, I have a decently important update that should be considered on the skill wheel. I am currently playing a Necromancer and I just realized two major advancement issues that are not covered on this wheel.
Mark of the Necromancer, in the latest version 1.41, is no longer an ability inherited from Necromancy Skill. It is, in fact, inherited from the Master of Curses skill in the dark magic ability set.
So, Skeleton Archers is still a Necromancy ability, and IS needed if you ever want to raise skeleton archers from conquered enemies. Plus, in order to advance to the Howl of Terror ability, you must take the path through Dark Magic to Master of Curses to Mark of the Necromancer to Corrupted Soil, and then you can continue on towards Howl of Terror if you wish.
Well, you learn from your mistakes, I guess. Here I am with a full ability set under Dark Magic and I have no room for the Corrupted Soil ability, so therefore my progress is halted to reach the ultimate.
Oh, and there is a post on this forum that says you don't need Skeleton Archers anymore and that they are automatically raised. That is definitely NOT true.
Mark of the Necromancer, in the latest version 1.41, is no longer an ability inherited from Necromancy Skill. It is, in fact, inherited from the Master of Curses skill in the dark magic ability set.
So, Skeleton Archers is still a Necromancy ability, and IS needed if you ever want to raise skeleton archers from conquered enemies. Plus, in order to advance to the Howl of Terror ability, you must take the path through Dark Magic to Master of Curses to Mark of the Necromancer to Corrupted Soil, and then you can continue on towards Howl of Terror if you wish.
Well, you learn from your mistakes, I guess. Here I am with a full ability set under Dark Magic and I have no room for the Corrupted Soil ability, so therefore my progress is halted to reach the ultimate.
Oh, and there is a post on this forum that says you don't need Skeleton Archers anymore and that they are automatically raised. That is definitely NOT true.
- Qurqirish Dragon
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Re: Skill Wheel
Wait for 1.5Rumple_Stilskin wrote:Hey, I have a decently important update that should be considered on the skill wheel. I am currently playing a Necromancer and I just realized two major advancement issues that are not covered on this wheel.
Mark of the Necromancer, in the latest version 1.41, is no longer an ability inherited from Necromancy Skill. It is, in fact, inherited from the Master of Curses skill in the dark magic ability set.
So, Skeleton Archers is still a Necromancy ability, and IS needed if you ever want to raise skeleton archers from conquered enemies. Plus, in order to advance to the Howl of Terror ability, you must take the path through Dark Magic to Master of Curses to Mark of the Necromancer to Corrupted Soil, and then you can continue on towards Howl of Terror if you wish.
Well, you learn from your mistakes, I guess. Here I am with a full ability set under Dark Magic and I have no room for the Corrupted Soil ability, so therefore my progress is halted to reach the ultimate.
Oh, and there is a post on this forum that says you don't need Skeleton Archers anymore and that they are automatically raised. That is definitely NOT true.
There is a major change in necromancy in HoF 2.1, but for some reason they aren't putting it in the base game until 1.5
Basically, rather than automatically getting skeletons/archers with necromancy, you need to use "dark energy" to raise undead. Thus, you are limited in the amount you can raise per week (energy renews on day 1), but in exchange, you can raise any type of undead. The kind you can raise depends on what you kill. For example, most spell-casters are raised as liches. Most low-level ranged stacks are skeleton archers.
The skill wheel was updated to reflect the HoF changes, and so is no longer correct for some of the base game.
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Skill Wheel
Looks like I need to get Hammers of Fate as soon as I can.
Thanks
Thanks
Skill Wheel
Is it true that it is impossible to obtain soulfire with demon lord when have 3 skills other than sorcery already taken, because when you select 3 other basic skills on the wheel soulfire disappears even though it only requires basic sorcery and consume corpses (example luck,attack,leadership)??
- ThunderTitan
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Skill Wheel
I was reading the necromancy thing. What are dark energy points?
Skill Wheel
Dark Energy is... well it is something that your nekromancers replenish every week and use to raise undead troops.
I am back and ready to... ready to... post things.
Skill Wheel
Okay, I am confused. In the game, I am using HoF v2, it says nothing about dark energy or chosing who to rez and stuff, all it rezzes is skelle archers. Also, on the skill will, the nekro skill goes 20,30,40, 50. In the game, it's going 5,10,15,20. Is there a patch thing I need to download, or what?
Skill Wheel
Nevermind, I found the patch for HoF
Edited on Tue, May 08 2007, 04:28 by Arthas89
Edited on Tue, May 08 2007, 04:28 by Arthas89
Skill Wheel
I think that the Demon Lords super-racial-ability is too weak_(
Skill Wheel
Hey Aurelain, the Skill Wheel is wrong on one thing:
It says Advanced and Expert stuff (Example: Luck) are not needed in order to get (still in Luck, and Demon Lord) Swarming Gate, but they do are needed!
I tested and you can't get it, simply. There is NO way you can get Swarming Gate without at least Advanced or Expert Luck (Don't remember which one required Expert Luck between Dead Man's Curse and Swarming Gate).
So yea... they are needed, and not only with Luck. Every basic skill.
Edited on Fri, Aug 03 2007, 02:31 by Malto
It says Advanced and Expert stuff (Example: Luck) are not needed in order to get (still in Luck, and Demon Lord) Swarming Gate, but they do are needed!
I tested and you can't get it, simply. There is NO way you can get Swarming Gate without at least Advanced or Expert Luck (Don't remember which one required Expert Luck between Dead Man's Curse and Swarming Gate).
So yea... they are needed, and not only with Luck. Every basic skill.
Edited on Fri, Aug 03 2007, 02:31 by Malto
- Qurqirish Dragon
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Re: Skill Wheel
Unless it was updated after your post, the on-line version of the skill wheel does indeed indicate that advanced luck is needed for Swarming gate. Is this a problem on the stand-alone version of the wheel?Malto wrote:Hey Aurelain, the Skill Wheel is wrong on one thing:
It says Advanced and Expert stuff (Example: Luck) are not needed in order to get (still in Luck, and Demon Lord) Swarming Gate, but they do are needed!
I tested and you can't get it, simply. There is NO way you can get Swarming Gate without at least Advanced or Expert Luck (Don't remember which one required Expert Luck between Dead Man's Curse and Swarming Gate).
So yea... they are needed, and not only with Luck. Every basic skill.
Edited on Fri, Aug 03 2007, 02:31 by Malto
Skill Wheel
Found a bug on the wheel for Demon Lord
Soulfire under Sorcery is disabled after choosing Urgash's Call. However, it's still obtainable afterwards by picking up Basic Sorcery and Hellfire.
Soulfire under Sorcery is disabled after choosing Urgash's Call. However, it's still obtainable afterwards by picking up Basic Sorcery and Hellfire.
Skill Wheel
Why is it, that to get the super racial skill, you get soldier's luck when only one creature gets the benifits. While Haven could use soldier's luck and you can't get it and Unstoppable charge????
Edited on Sun, Sep 30 2007, 06:39 by Galib
Edited on Sun, Sep 30 2007, 06:39 by Galib
Skill Wheel
Oh and, This appears to be the most visited page, so, um, I can't seem to get avatar picture. A little help please? -Galib
- ThunderTitan
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Skill Wheel
You need to go into the forum to get a new avatar.
Oh, and i liked the previous look better, the skills being on the outside looks a bit off.
Oh, and i liked the previous look better, the skills being on the outside looks a bit off.
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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Skill Wheel
Advanced and Expert Shatter Light have the same decription as Basic one.
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