Thanks, Neckie (and Kristo for reopening the thread).
However, the point is not to modify existing dialog scenes from the editor database but to create a totally new one, including map terraforming and saves proccess of the different object compounds needed.
As you correctly put in your thread:
viewtopic.php?t=6027
once you opened a scene you can modify the position of creatures, cameras, camera sets, dialogs and sounds but you can´t use any other of the normal editor functions, as terraforming or scripts.
So, my guess is that you should do a normal map, select creatures, tiles, script creatures movement, animations, and so on. Then save that map as an object resource and finnaly open it as a dialog scene for camera settings (travelling, pan, transitions, audio, linked text, blabla).
That is only my guess as I was never able to do it from a scratch.
Maybe one of you know the answer. If we could figure this out, dialog scene making will become as "transparent"
![disagree :disagree:](/forums/images/smilies/disagree.gif)
as normal map editing, since the camera/dialog editing mode of the editor seem rather simple.