Staff reduction at Nival

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Akira
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Staff Reduction at Nival

Unread postby Akira » 19 Jul 2007, 07:23

>This forum is the Round Table. ;)

>Some people have the rank of Round Table Knight...but we're not real life >knights (at least I'm not :))



Ah, now I know :)) Thank you Winterfate!



>Indeed! And I prefer HIII to HIV. ;)



Well, yes, definitely, HIII is probably the best. I ment that I'd prefer HIV if I had to chose from HIV and HV :)

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Unread postby winterfate » 19 Jul 2007, 07:37

Akira wrote:Ah, now I know :) Thank you Winterfate!
No problem. ;)
I'm surprised you didn't notice! :tongue:
Well, yes, definitely, HIII is probably the best. I ment that I'd prefer HIV if I had to chose from HIV and HV
While HIV has some novel concepts (the different battle system is my favorite...first strike and other such things)...it's probably the weakest game of the series, IMO.

Of course, we could be here all day just trading "No, this game is better!" one line posts.

It is, as you say, a matter of personal preference. :)
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Akira
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Staff Reduction at Nival

Unread postby Akira » 19 Jul 2007, 09:50

OK Winterfate, I totally agree :)

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Moragauth
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Staff Reduction at Nival

Unread postby Moragauth » 19 Jul 2007, 12:08

"Let's hope Ubi doesn't go bankrupt then..."



Yes. Not very likely though.

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Unread postby ThunderTitan » 19 Jul 2007, 12:49

Who knows, maybe the voodoo i've been doing will pan out and both EA and Ubi will implode.
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Elvin
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Unread postby Elvin » 19 Jul 2007, 13:04

Good luck with that, chances are you'll fail.
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Unread postby ThunderTitan » 19 Jul 2007, 13:09

It's all that increased security at airports, or it would have already happened. :devious:
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Akira
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Staff Reduction at Nival

Unread postby Akira » 19 Jul 2007, 14:17

OK, I want to give you some more thoughts on the situation as I see it. We rarely touch upon such important questions as working in the gamedev industry – why not to speculate on it once more... Sorry if its gonna be too amateurish, I am only a gamer.

The situation in Russia is very strange. There are a number of ‘major’ companies who create games, but their games are mostly crap. Why? Lets see.

There are many talented people in Russia – designers, artists, programmers... Many of them can do different things at the same time: say, there are level designers who can write nice texts or even programs. That’s the distinctive feature of Russian specialists: they are trained to be multiskilled, so called jacks of all trades. They are creative and experienced. Why do they produce crap over and over again then?

There are two answers. The first one is bad management. If you are rich and willing to do games you can hire a great team, but it does not mean that you can lead it in the right direction. That is why such people are overenthusiastic in the beginning, they promise a lot to the players and invest big sums in the ads, but finally the things start falling apart. And in the end of the deadline, all they have on their hands is a very raw product – namely, crap (the most vivid examples are Lada Street Racing and probably Stalker). The funnies thing here is that gamers will buy this load of waste anyway – because of their high expectations and aggressive advertising campaigns. This makes the developers think that the project turned out to be success (they managed to raise money after all!) – and they begin their new lousy endeavor.

The second answer is money. In Russia, there are skilled beginner teams who have bright ideas, but have little money... and no attention from the publishers. They try to implement those ideas on their own but fail because of limited funds. That is why their games for the most part are doomed to become crap (there are exceptions of course).

That’s how the things are in Russia (maybe everywhere else though). Now lets think about Ubi’s and Nival’s HoMM-V from this perspective. Which case have we got here? Both I guess. Nival has skilled specialists all right. But they probably lack 1) management; 2) necessary funds – because they depend on Ubisoft, which is obvious. Plus – judging from different opinions in the Russian forums – they cannot implement everything they want because Ubi push their own decisions hammering the whole process. I don’t think it is right. I think that since Ubi decided Nival would do H-V, they probably should have stepped back and let Nival doing it their own way coordinating only minor things. What’s more, thinking about this situation, I come to a conclusion that Ubi should have given Nival more money and should not have let them fire talented specialists (namely designers and scriptwriters) – for me it seems the biggest mistake here. Nival (and Ubi) will need them anyway in some time – and where will they find such experienced people? They should not have let them go in the first place.

The final trick is that TOTE will definitely sell nicely in Russia anyway – because of the expectations and famous brand-name. But will it turn out to be a great game with interesting missions, good gameplay and quality texts? Hm... The time will show.
Edited on Thu, Jul 19 2007, 11:05 by Akira

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Cleanpea
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Staff Reduction at Nival

Unread postby Cleanpea » 19 Jul 2007, 14:53

Very well put, Akira. That is the situation most places. Conan hyborian age, you know that mmorpg developed in Norway? It gets some funds from the state I think, form the culture departement.

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Moragauth
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Staff Reduction at Nival

Unread postby Moragauth » 20 Jul 2007, 01:19

Would be interesting to hear from Nival how HoMM V constitutes "cultural improvement" in the case of Russia. :D I dislike being taxed so much as it is, I'd be even more annoyed if I were taxed for "cultural improvement". Pfft... please.
Edited on Thu, Jul 19 2007, 21:20 by Moragauth

Akira
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Staff Reduction at Nival

Unread postby Akira » 20 Jul 2007, 08:37

Thanks for your comment, Cleanpea. It's great to know that there is a mmorpg that is sponsored by the culture departement. Unfortunately for Russia, such situation is absolutely impossible.

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Unread postby jeff » 21 Jul 2007, 13:59

Alright this may have been mentioned, but at 13 pages now I am not going to page through all of it. On the official forum Fabrice posted the fact that this staff reduction had been known and planned for quite awhile. He mentioned that all principle design had been finished and that those laid-off were no longer needed by the project. He said tribes has been in beta testing in UBI-Romania by 15 testers for awhile now and that the US voice acting was finished more that 2 weeks ago.

When asked about patching in particular to my interested he was asked about a newbie friendly editor, he said additional features and patching are on going. To me that is not a statement that a user friendly editor is on the way, but at least it doesn’t shut the door. :beg:

This is the link for his exact words.

http://forums.ubi.com/eve/forums/a/tpc/ ... 012475/p/1
Mala Ipsa Nova :bugsquash:


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