Staff reduction at Nival

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Marzhin
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Staff Reduction at Nival

Unread postby Marzhin » 18 Jul 2007, 08:33

I can't believe there are actually 160 comments to this news, just for the sake of bashing Nival and debating the same points over and over and over again...
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Re: Staff Reduction at Nival

Unread postby Pol » 18 Jul 2007, 09:03

Marzhin wrote:I can't believe there are actually 160 comments to this news, just for the sake of bashing Nival and debating the same points over and over and over again...
That's the difference between us - I can believe that :tongue:
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Unread postby Pol » 18 Jul 2007, 09:16

Zamolxis wrote: Clearly a H3-like structure was more probable and yet with high risk of upsetting a part of the community. I did present a combined H3-H4 structure in the early 2005 on the official forum, appreciated by both H3 & H4 fans. I'm not asking why didn't they follow *my* idea, I'm wondering how come they, a full team of "payed professionals" couldn't come up with sth similar or maybe even way better.
This is coming from the method of managment which is currently used. It's a direct result. Look on other companies like Blizzard or Stardock for the almost ideal way how to make it. - Of course, that final results differ.
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Staff Reduction at Nival

Unread postby Moragauth » 18 Jul 2007, 11:06

"Meanwhile, call for all quality developers - Blizzard, Irrational, Firaxis, Triumph Studios, Strategy First - feel free to jump in and rescue the franchise. Yeah, let's dream on..."



One can still hope. :D



"Heroes 5 isn't that bad. It has lots of flaws and a very crappy storyline, but it's not so terrible that one wouldn't give it a second glance. At least, it isn't a complete disaster like Heroes 4 (although I still like the plot and storytelling). "



I agree.



As I said before my post was (conveniently) deleted, I am surprised this thread has reached so many comments. There isn't really that much to debate. I just hope whoever takes over from here - if someone new does - does a better job of improving the series than Nival did.

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Re: Staff Reduction at Nival

Unread postby ThunderTitan » 18 Jul 2007, 11:28

Alamar wrote:>I'm not arguing that there aren't enough features to please everyone but at least a few shreds of H4 did actually make it into H5.<

Yup, in the expansions they did start including H4 features, because they realized that the fan base isn't as divided as some think.
Of course there's only so much they can change once the original game got shipped...

>I can't believe there are actually 160 comments to this news, just for the sake of bashing Nival and debating the same points over and over and over again...<
I case you haven't noticed that's what's keeping the forum alive.... :devil:
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Unread postby Humakt » 18 Jul 2007, 11:32

Jolly Joker wrote: You don't see that heroes on or off the bf is changing the complete character of the battle.
Íf the hero is off the battlefield you have a battle between armies. You try to win by eliminating ALL opposing troops while trying to have as many surviving troops as possible. You can flee and save your hero when you can't win the battle anymore.
If the hero is on the battlefield, the first demand is, the hero must be as mortal as the creatures - if he dies in the course of the battle he's dead, otherwise it wouldn't make no sense to have him on the bf in the first place. That means, the aim of the game automatically is KILL THE HERO, that is, the creature stack the hero is in. This may lead to the absurd situation that you win a battle, but lose your main hero - which would make it necessary to be able to resurrect such heroes, because otherwise it wouldn't be fun.
It means further, that the importance of the other stacks is massively reduced. It would further mean, for example, that it would be very advantageous to have a creature like the Treant, because placing a hero with them would be a rather safe thing to do. Compare that with the Inferno line-up (that gain strength ny summoning ADDITIONAL stacks which doesn't help the hero stack) and you see what I mean.
In the end you'd be much less free in the mix for each race and in the racial special than now. A race like the upcoming Orcs would be severely handicapped.
Moreover, I don't really see what it would gain, if your Academy Wizard was part of your stack of gremlins when you fight the neutrals, for example.
To JJ:

Of course it is huge change in battle, for the better. H4 system of resurrecting heroes in towns and sanctuaries were pretty close to perfect.
I don't see what your problem with going for heroes first in battle is, in combat you should try to go for the leaders since they're who give orders and hold troops together unless there's more tactical/easier to achieve targets. Besides, multiple heroes is the way to go. Also, low level hero protected by tough stack might not be good target when there are other more dangerous troops.

In my opinion H4 battle system is best of heroes series. Weak points are that battlefield could have been better and grid different and dreaded Immortality Potions could be left out, otherwise it would be just tweaking.
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Unread postby Jolly Joker » 18 Jul 2007, 12:44

I couldn't disagree more.
The H4 system is nonsensical - putting heroes on the maps, kill them, resurrect them - bull.
If you want to be able to neutralize the effect the hero has on the troops this could be done with completely different methods (the Counterspell and other abilities are examples) without making heroes the prime target.
And I have a lot of other problems with the H4 way, but this is not the thread to discuss this again.
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Re: Staff Reduction at Nival

Unread postby Angelspit » 18 Jul 2007, 13:16

Khelavaster wrote:Meanwhile, call for all quality developers - Blizzard, Irrational, Firaxis, Triumph Studios, Strategy First - feel free to jump in and rescue the franchise. Yeah, let's dream on...
I fail to see why Strategy First would qualify as a quality developer.

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Staff Reduction at Nival

Unread postby Akira » 18 Jul 2007, 14:47

Aaaaaaa..... LOL!!! I am laughing my head off. Aren't you ppl checking that russian post from time to time? The guy has changed it once again while you're arguing here. He's a real creative man, if u ask me. It now seems (according to the latest info) that he's been doing his own stuff without the backup of major companies, producers and publishers - and that's what is called 'diligence' and 'creativity'. Now u can thank me for keeping you updated on the situation :)

Meanwhile. I'd still like to know if there are any news on how long H6 is gonna be in production.

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Re: Staff Reduction at Nival

Unread postby Angelspit » 18 Jul 2007, 14:49

Akira wrote:Meanwhile. I'd still like to know if there are any news on how long H6 is gonna be in production.
Before or after the release? :D

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Staff Reduction at Nival

Unread postby Akira » 18 Jul 2007, 14:55

>Before or after the release? :D



Before I guess :))
Edited on Wed, Jul 18 2007, 10:57 by Akira

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Staff Reduction at Nival

Unread postby Alamar » 18 Jul 2007, 15:53

@AS: I hope the real answer to your question is "as long as it takes".



With any answer besides that we shouldn't expect anything different from what we saw with H5 ... basically the game won't be "done" until 6-12 months after initial release.

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Unread postby Corribus » 18 Jul 2007, 16:06

Better 6-12 mos. post-release than not finished, ever, like another HoMM game I could mention. ;)
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Staff Reduction at Nival

Unread postby Alamar » 18 Jul 2007, 18:16

@Corribus: My intention was not to poke a stick in the eye of H4 fans. The less that we do that the better off we'll be as a group.



You are right though ... if the game is more-or-less done a year after the game is released then that is better than never.



Of course I was being generous with the term "done". As I mentioned before there are things that I personally consider not finished yet that are keeping me from buying the expansions.

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Unread postby ThunderTitan » 18 Jul 2007, 22:31

Let's hope Ubi doesn't go bankrupt then...
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Unread postby HodgePodge » 19 Jul 2007, 03:06

Corribus wrote:Better 6-12 mos. post-release than not finished, ever, like another HoMM game I could mention. ;)
Mention all you like, but still, Heroes IV is more fun to play than Heroes V any day of the week, even after all this time. Of course that's my opinion, but also the opinion of many current members of the Round Table
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Unread postby jeff » 19 Jul 2007, 03:40

HodgePodge wrote:
Corribus wrote:Better 6-12 mos. post-release than not finished, ever, like another HoMM game I could mention. ;)
Mention all you like, but still, Heroes IV is more fun to play than Heroes V any day of the week, even after all this time. Of course that's my opinion, but also the opinion of many current members of the Round Table
I am sure he is talking about H-V, it's been out now just over 12 months and we are still waiting for it to be finished. B-)
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Staff Reduction at Nival

Unread postby Daystar » 19 Jul 2007, 06:31

yes, because making a video game is easy.



Seriously people, it takes time. it's not just about making models/animations/sounds/campaigns/storylines etc, its about deciding which ones. Belive me, getting a group to work together is hard, and this is a big collaboration.

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Staff Reduction at Nival

Unread postby Akira » 19 Jul 2007, 06:53

I am sure this is a matter of one's personal taste... I don't know nothing abouth the Round Table you're talking about (are you knights or something?), but I prefer H-IV to H-V.

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Unread postby winterfate » 19 Jul 2007, 06:57

Akira wrote:I don't know nothing abouth the Round Table you're talking about
This forum is the Round Table. ;)
Some people have the rank of Round Table Knight...but we're not real life knights (at least I'm not :))
I am sure this is a matter of one's personal taste.
Indeed! And I prefer HIII to HIV. ;)
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