Town Portal
Town Portal
I love the HOMM III series, but it seems once I get the Town Portal spell (along with Adv Wisdom/Adv Earth magic), my hero is practically invincible.
I can simply load him up with all my available troops, and teleport around the map, eliminating the AI generals easily.
Anyone else notice this?
Same with the 'Fly' spell. Once Ive got it, its game over.
I can simply load him up with all my available troops, and teleport around the map, eliminating the AI generals easily.
Anyone else notice this?
Same with the 'Fly' spell. Once Ive got it, its game over.
- ThunderTitan
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- ThunderTitan
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Try "gosolo" to training your hero. Or be going without Earth Magic at all. Or change map, my all time favourite is "Realm of Chaos". AI can also making daring moves with TP there.
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
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- Archangel
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- HodgePodge
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Re: Town Portal
You can disable the Town Portal, Fly & Dimension Door Spells by using the Map Editor (except in the Campaigns).Overman wrote:I love the HOMM III series, but it seems once I get the Town Portal spell (along with Adv Wisdom/Adv Earth magic), my hero is practically invincible. …
- winterfate
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@Overman: You could try playing at Impossible.
At that difficulty, not having Town Portal and/or Fly = death.
At that difficulty, not having Town Portal and/or Fly = death.
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Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- winterfate
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Indeed!
I beat three Impossible AI's once...but that was because of how the random map placed them on the map.
I can beat two of them consistently...I play with the Rampart myself...I love Wood Elves!
I beat three Impossible AI's once...but that was because of how the random map placed them on the map.
I can beat two of them consistently...I play with the Rampart myself...I love Wood Elves!
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- darknessfood
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- winterfate
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@darknessfood: True. But Titans are a pain to get...so many gems...
@Overman: I see...I like to think they're balanced as well.
Don't remind me about the Roc/Wyvern week 2 rush...
Towers are hard to play early...hefty resource costs slow you down.
I wouldn't mind playing Dungeon though...
@Overman: I see...I like to think they're balanced as well.
Don't remind me about the Roc/Wyvern week 2 rush...
Towers are hard to play early...hefty resource costs slow you down.
I wouldn't mind playing Dungeon though...
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
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- Round Table Knight
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That depends on the fund you started with (which means the difficulty of the map overall).
If you started with 10,000, then rushing roc/wyvern means no improvement for your town, which means a poor gambit in the longshot. Not to mention wether you really need them in the first place.
If you started in maps with a number of gold around, then there's no problem with whatever town you're started anyway.
If you started with 10,000, then rushing roc/wyvern means no improvement for your town, which means a poor gambit in the longshot. Not to mention wether you really need them in the first place.
If you started in maps with a number of gold around, then there's no problem with whatever town you're started anyway.
I do agree with you. I'm usually building Capitol before starting the creature building (Random XL with underground, Impossible difficulty). But when the map is very rich on loose resources, I sometimes do the creature rushing.BoardGuest808888 wrote: If you started with 10,000, then rushing roc/wyvern means no improvement for your town, which means a poor gambit in the longshot. Not to mention wether you really need them in the first place.
My comment was aimed at, that I don't consider building Wyverns in week 2 to be a rush ... but more like standard building.
- darknessfood
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- winterfate
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@Paulus1: Granted, but it's a lot harder to rush with 2 Wyverns/Rocs than with 6.
If your opponent gets lucky with the initial heroes...he could have over 100 Troglodytes/Gremlins...and all of them because of initial troops.
@darknessfood: True. But it could be argued that every race is like that in this game...
If your opponent gets lucky with the initial heroes...he could have over 100 Troglodytes/Gremlins...and all of them because of initial troops.
@darknessfood: True. But it could be argued that every race is like that in this game...
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
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