Commander Preferences?

Official forum of the Wake of Gods mod to Heroes of Might and Magic III.
LordScimitar
Leprechaun
Leprechaun
Posts: 27
Joined: 29 Jan 2006

Commander Preferences?

Unread postby LordScimitar » 29 Jan 2006, 05:13

I'm wondering what everyone's chosen skills for their commanders usually are.

I prefer playing: Castle, Dungeon, Tower, or Rampart. And, I swear by archery units. Thus, my commander is more melee. I almost always go:

Damage-Attack-Defense-Hit Points

No speed or magic skills. I also always get air and earth magic if at all possible, thus, mass haste and mass slow I use in almost every big battle. Speed isn't a big problem. And magic...well, non-mass spells don't really help that much.

I love this commander. Max damage, unlimited retaliation, strike twice, strike enemies all around, fearsome, reduce enemey defense by 50%, they all work together, and none of them cancel each other out (like speed: archery/fly is redudant, as is archery/champion bonus).

I hate facing inferno commanders though. "Charm"...I hate. I face a far weaker army, and I shouldn't lose any units, but I automatically lose troops? Bleh.

Extra ballistae/gold/first aid tents/150% exp/etc etc, all are fine by me, except for charm. They are the only heroes I actively avoid facing unless I have no choice.
Gunnar>all.

User avatar
Nucleon
Scout
Scout
Posts: 168
Joined: 17 Jan 2006
Location: Québec, Meat Universe.

Re: Commander Preferences?

Unread postby Nucleon » 29 Jan 2006, 14:23

LordScimitar wrote:I'm wondering what everyone's chosen skills for their commanders usually are.
First, the boring part of the answer; It depends. :|

If Nucleon plays with a Might hero, He will favor Magic Power, for his Commander, and thus probably Speed, too (but for the Paladin's and the Soul Eater's case, who can have the luxury of casting their "Cure"/"Animate Dead" later), for the troops to benefit these Shield, Precision, Fire Shield, Bloodlust, Stoneskin, Haste and Counterstrike before they act.

Usually, with these Commander, the two other skills will be Defense and Hit Points, because they will be no much a fighter.

For Magic heroes, Nucleon likes a Commander that will be able to defend shooters and attack with powers, such as Fearsome and Paralyse (that last one is risky, thought. You pray that you will Paralyse the ennemy before he reaches your archers, not after). By all means, these Commanders should look a bit like the exemple you gave and favor.

doom4d
Leprechaun
Leprechaun
Posts: 5
Joined: 31 Jan 2006

re

Unread postby doom4d » 03 Feb 2006, 14:26

Generally Defense-Hit Points-Damage-Speed.
Maximum HP, regeneration, defense, and also good dmg.
Tower or Rampart commander. (mana/hp)

Attack skill does not count, if your commander is already killed.
And I have added manually +2% resistance/level. :)

Shark
Leprechaun
Leprechaun
Posts: 45
Joined: 19 Feb 2006

Unread postby Shark » 21 Feb 2006, 07:24

it would be nice to see Shaman's 150% attack to affect all units and not just him :)

User avatar
Nucleon
Scout
Scout
Posts: 168
Joined: 17 Jan 2006
Location: Québec, Meat Universe.

Unread postby Nucleon » 28 Feb 2006, 00:12

Shark wrote:it would be nice to see Shaman's 150% attack to affect all units and not just him :)
OUCH!
(Translated from Silent Speak)

LordScimitar
Leprechaun
Leprechaun
Posts: 27
Joined: 29 Jan 2006

Unread postby LordScimitar » 28 Feb 2006, 02:32

Yeah, that'd be a BIT overpowered if the shaman's 150 affected all troops.

I'm beginning to think of other commander builds. Magic Power is nice especially for Necromancer commanders. Speed...I hate. I have to have attack and damage. And can shoot, can fly, really contrast. Especially can shoot with charge ability. Fly and charge works ok but...ARGH. And +50 HP a round is a joke. Early levels, yeah, it'd work. Later levels? Useless. And I'd rather get double attack, max damage, or anything before +50 HP. Basically, speed by itself is nice, but, the "skills" it gives you are just awful.
Gunnar>all.


Return to “Wake of Gods”

Who is online

Users browsing this forum: No registered users and 0 guests