I have one superhero (see the hints in the Homm1 win95 helpfile
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With no map exemple, here is what Nucleon suggest.Contraband2004 wrote:I have one superhero (see the hints in the Homm1 win95 helpfile) that has the big army and is out conquering other territories. But my starting castle would turn into a capital and al the creature dwellings. But it gets taken a lot when my superhero is at the other end of the adventure map taken enemies out. But then I lose my capital, my main income, and my high level creatures. Most of the time I don't get town portal and stuff so that doesn't work. How do you cope with this?
This cannot be stressed enough.csarmi wrote:always have at least 8 heroes
and your main can go home easily with all troops, just chain your troops home and retreat and rebuy your main
and nver have too main heroes
This sounds quite strange; Maybe on linear maps and one-on-one. As soon as you have two fronts and many towns, or simply an intricate map, a single hero just can't do it.Banedon wrote:I wholly support Bandobras Took and Kristo; that is what I do. I never keep two main heroes - all experience and creatures go to one hero alone. It is extremely risky to use two heroes, only to have one of them get knocked out by your opponent's single main force.
It's not that suggested you only play with a single hero - rather a single superhero. Two superheroes implies that the bulk of your army is split in half. For a very large map this may eventually be necessary, but only after your total forces significantly outnumber your opponents'. Remember the key principle of warfare: "He who gets there first with the most, wins."Nucleon wrote:This sounds quite strange; Maybe on linear maps and one-on-one. As soon as you have two fronts and many towns, or simply an intricate map, a single hero just can't do it.Banedon wrote:I wholly support Bandobras Took and Kristo; that is what I do. I never keep two main heroes - all experience and creatures go to one hero alone. It is extremely risky to use two heroes, only to have one of them get knocked out by your opponent's single main force.
Even in the small ones, a single hero is an invitation to a merry-go-round of lost and won towns. For the xp price of one level beyond 20, Nucleon thinks a new hero could get to lvl five. And most of the times, that's a much better deal.
Ah, Spell and Run. Love to hate it, hate to love it, and it just might save you if you have the gold to pull it off. The Heroes II AI was particularly good at it.RK wrote:another lame offensive / defensive tactic that my friend adopted is creating a bunch of caster heroes with high speed units as sacrificial stacks.
they engage in combat. fire off the most destructive spell they can cast and then retreat. this will effective whittle down the opponent's strength, and he can't really do anything about it (a flaw in H3 imo)
Yes, that'll buy you some extra movement, but at what cost? You need a convenient mine, and you have to waste real time and energy shuffling the creatures around. The extra movement won't make up for bad strategic decisions. If you win with this cheap trick, I'd say you likely would have won without it. IMHO, assuming you can't do that will make you a better player.RK wrote: another is to use Logistics expert hero such as Kyrrie. I love using ky. i carry troops ...then near the end of my movement..i find a mine and parked every single unit except the fastest one on the mine. the next day i will recieve a huge boost and pick up the army again. this buys a day or two of movement. (another flaw in H3
No choice. To divide is to get conquered. It's not a problem of experience - of course 2 level 20 heroes is better than one level 23 hero - but of creatures. If you split your army, you are going to suffer if your opponent attacks one of them. You can, however, "split" your army eventually if you have two or more different town types.Nucleon wrote: This sounds quite strange; Maybe on linear maps and one-on-one. As soon as you have two fronts and many towns, or simply an intricate map, a single hero just can't do it.
Even in the small ones, a single hero is an invitation to a merry-go-round of lost and won towns. For the xp price of one level beyond 20, Nucleon thinks a new hero could get to lvl five. And most of the times, that's a much better deal.
But you've got to split your (one-town) army in order to be faster or more effective anyway. Unless you are going to tell Nucleon that you pack Zombies/Dwarves with your main army? Nucleon would prefer to have two stacks of Squletons/Centaurs than to pack slowpokes with His main army, slowpokes who will never strike a shot in an invasion anyway; When they get there, the battle is already over.Banedon wrote: No choice. To divide is to get conquered. It's not a problem of experience - of course 2 level 20 heroes is better than one level 23 hero - but of creatures. If you split your army, you are going to suffer if your opponent attacks one of them. You can, however, "split" your army eventually if you have two or more different town types.
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