Bastion Town Goes for Beta Testing

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protecyon
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Unread postby protecyon » 23 Jul 2005, 15:16

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1121871299

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lpatenaude
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Unread postby lpatenaude » 23 Jul 2005, 15:16

Looks very promising indeed.

Sounds like a town that resembles a lot to the Barbarian town in HoMM2.

Lots of very powerful shooters with no melee penalties during any round of combat; Very good addition of units doing so, since throwing rocks or boulders can, logically, be used by just dropping the boulder(s) onto the nearby enemy unit or simply use the rock at trying to knock down the nearby enemy.

Alas, the Oliphants upgraded that can smash down protective walls of a city is, a definite plus(+) to this new town alignment's awesomely new approach to a might(and ballistics) and very little magic's usefulness. This unit will surely make any player feel like they're becoming all mighty, powerful and, also, fearless toward any defences of any other enemy city.

I call this town: the combat blitzing ability town. Because of its ballistics and projectiles heavy attributes. A whole 7 units army coming from this totally new Bastion town will be able to eliminate the enemy's troops within the 1st to the maximum of the 3rd round of combat in haste without the need for the spell of Haste.

Good Job so far team!!!
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dragonn
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Unread postby dragonn » 24 Jul 2005, 19:51

I think it's a great idea, I've always dreamed of an Egyptian-style city in Heroes III in some kind of add-on. I only think that some units have too much abilities (hope their stats will be properly reduced in addition to units from other towns because the game the strengh of the new town will be to unequal). Keep up the good work and work faster coz' I can't wait :D
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
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CloudRiderX
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Unread postby CloudRiderX » 27 Jul 2005, 21:30

Man that looks really cool! Only a few complaints. One is that the many different town versions are confusing. When I looked at the first one, I thought "wow, thats nice'. Then I saw the second changed a little, and thought ' Nice improvements'. The third gave me a 'Whoa, waitaminute. Looks more desertish, but resolution is shaky.' The fourth made me think 'What the heck, all the ground is the same, it looks like H2's graphics for the desert sand.' After that was okay, but I can't help but thing the first is the best.
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

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CloudRiderX
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Unread postby CloudRiderX » 27 Jul 2005, 21:36

Second, most of the monsters I couldn't see due to Construction. I could only see the D.Wanderer(cool, but looks like h4 graphics), the Oliphant(Very cool, similar to h3 resolution), and it's upgd., the B.Oliphant(Absolutely sweet, great abilities). My one thought is....... the monsters look SO FREAKIN COOL! I am so lookin forward to this and the guys who made this, good job with work and creativity!
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow


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