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no , I can'twatcher83 wrote:Since evilp can find things before anybody else, I was wondering if he can tell us something about haven? Can you?
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From the skill clarifications thread. Roughly translated of course, but we get:Fortress
1) As long as defenders do not move, they receive five point addition to their defense.
2) Harpooners can shoot harpoon that in addition to standard damage can pull the attacked creature by one tile closer to the harpooner.
3) When bears attack, they can frighten the attacked creature and enemy creatures that stand nearby. Bear receives one point addition to his morale and ten percent gain to his health. The effect lasts for two turns.
4) Every time Bonecrusher deals damage, he will gain two point addition to his initiative and five point addition to his attack. This effect is active for two turns. When fighting with large creatures he will receive four point bonus to his attack and defense.
5) Priests – After death, their inner flame escapes and deals fire damage to every enemy in the surrounding tiles. Level of damage depends on the amount of priests in the dead stack.
6) One time per battle thanes can do standard damage multiplied by 1,2 to any creature and hang “Mark of fire” on them.
7) When the dragons attack, they leave a fire wall, that deals ten point damage for each dragon in the stack.
You can always revise it at that time.Omega_Destroyer wrote:Wow. Those upgrades are nice and polished. Too bad they are coming out after my article is due.
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