I started posting campaign ideas I had for the GotP storyline. Now that the mod has an official forum here as well, I'd like to post my ideas here too, as I list them there, so you can see them here too!

Here goes (feedback is highly appreciated!):
Campaign 1 (Sylvan/Haven): Ghosts of the Past (;))
Mission 1: The Relevation
Summary: A few years have passed since Jenova's arrival in Ashan. Since then, rumors of strange appearances have been murmured all over the land. Some even say that the Lich King Sandro has returned. Foreign to all of this, Jenova is tasked by King Findan to scout the borders of the Sylvan lands. There have been reports of Sanctum troops attacking nearby towns.
Mission 1 End Summary: Having completed her recon mission, Jenova meets a small Sanctum army in battle and defeats it. She takes their hero prisioner, and returns to Syris Thalla to relay the info to King Findan and to interrogate the prisioner.
Mission 2: Defiance
Summary: The interrogations have not yielded any relevant information. All that is known about the prisioner is that he belongs to the Red Brotherhood, a religious sect that has overthrown the Griffin Empire, Irollan's age-old allies, even in the face of the still recent strain to the alliance (Nicolai the Vampire Lord

Notes for the Scenario: This can be one of those classic "defend the capitol" type of maps. You have to recapture the Sylvan Towns, while keeping your own town safe. When all Sylvan Towns are recaptured, you are given a week to prepare against a Sanctum attack. This attack will be nearly impossible to stave off, but you will get reinforcements from none other than Sir Christian. (hey I have to give the other heroes some coverage too right?

Mission 2 End Summary: After successfully fending off the Sanctum attack, with help from Christian, Jenova decides to go find the Bracer of Elrath before the Sanctum armies can find it. Christian, not having a proper home anymore, decides to accompany Jenova.
Mission 3: Trinket of a Dragon God
Summary: Jenova and Christian ride together to find the Bracer of Elrath, a valuable weapon against Agadar, Elrath's brother. The Sanctumites know this too though, and they are sending armies of their own to find the artifact. As fate would have it, an old enemy is about to show his face, and make this whole conflict a bit more interesting.
Note: The "old enemy" is Sandro

Other Scenario Notes: This mission has a time limit, which can be scaled depending on the map size. There are three players in this level...you the Sylvan and Haven leading player, the Sanctum, and the Necromancers led by Sandro.
Mission 3 End Summary: Ill comfort has it that the Sanctumites couldn't get the Bracer, for Sandro was the one to ultimately gain them. Who knows what evil purposes he may have for them? Jenova and Christian know this foe well, and thus leave him to his own devices. For now, the Sanctumites are more of a danger. So, Jenova and Christian march forth to Talonguard.
Mission 4: The Sanctum's Crusade
Summary: Jenova and Christian must now incapacitate the leader of the Sanctum faction, King Alexei. This is easier said than done, since the Sylvan have little influence this far from Irollan, and the few Imperial Haven Troops remaining are barely able to fend off Sanctum scouting parties. The two heroes must now rally all remaining forces in a desperate effort to defeat the Sanctum in their own, conquered, lands.
Mission Notes: Tough, just tough. I expect this level to be like that one Dungeon Campaign level back in Heroes 5 original (where everyone was complaining it was impossible even at normal

Mission 4 End Summary: Jenova and Christian capture Alexei. They return to Syris Thalla to plan their final push against the Sanctum.
Mission 5: The Shattered Empire
Summary: As Jenova and Christian meet in Findan's war room for final preparations, Sanctum forces free King Alexei and attack Syris Thalla. The attacking party is small and quickly defeated. Logic points to Sandro as the perpetrator of this act; it is highly unlikely that the Sanctumites be able to sneak any amount of troops past the Sylvan Scouts around the Capitol. Jenova and Christian thus must redirect their efforts against Sandro. Sandro's motivations are unclear. Why would he aid a potential enemy? The reinstation of the Griffin Empire must, sadly wait, as the two heroes rally the forces originally intended for the Sanctumites, and attack Sandro's base camp near the northern border of Irollan.
Mission 5 End Summary: The attack is successful, but doesn't affect Sandro's plan in the slightest. The focus of the storyline is now on Sandro, the Lich King.
Campaign 2 (Necropolis): Portents of the Dark One
Mission 1: The Sacrifice
Summary: Having aided the rescue of King Alexei to further his devious ends, Sandro must now ride to the town of Flamegust, where King Alexei is to stay while the Sanctrum forces decide on a course of action. Once there, Sandro must convince Alexei to join him...by any means.
Mission Notes: There are two enemy Sylvan towns in between Flamegust and your Necropolis. You do not have to capture them to win this scenario.
End Summary: Having reached Flamegust, Sandro captures King Alexei (he's been getting captured a lot, eh?

Mission 2: Gazidahn of the Netherworld
Summary: The revival is complete! The Dark One, Gazidahn, arises to serve his new master. Sandro now orders Gazidahn to destroy everything between Iomadloc, his capitol, and Syris Thalla. No more will Sandro stand for the defiance of the goody two shoes...especially if they are from the extinct world of Erathia.
Mission Notes: This is a razing mission (when you capture a town, it self-destructs; you destroy it). Gazidahn, of course, must not perish.
End Summary: As Gazidahn arrives at the border of Syris Thalla, a clash of lightning stops him. The caster of that spell is none other than Solmyr, who has somehow appeared out from the middle of nowhere to protect the Sylvan capitol. Having completed his main mission, Gazidahn returns to Iomadloc.
Mission 3: Hunting the First Mage
Summary: Sandro, upon hearing the news of Solmyr's interference, decides to go, along with Gazidahn, to attack Zehir's forces at the Capitol of the Silver Cities. However, Agadar and his Sanctrum followers are not pleased with what has happened to Alexei, and they decide to find Sandro to return the favor.
Mission Notes: This is a 2 on 1. Even though the Wizards and the Sanctrum are not allies, they make an exception for the common cause of destroying you (Sandro). The main objective is to find Zehir.
End Mission: Sandro and Gazidahn lay siege to the capitol and capture Zehir. It seems that Zehir is also in possession of Markal's Skull, an artifact of great power supposedly infused with the energies of Markal himself. Sandro decides to forge a helmet out of it and puts it on. Markal then grants him his energy and spellpower.
Mission 4: Anarchy and Demise
Summary: After a long and merciless interrogation on the magical arts, Sandro slays Zehir and decides to finish what he had sent Gazidahn to do (destroy Syris Thalla). The undead forces are rallied, increased ten-fold by the powers of the Anarchy Casque (Markal's Skull fashioned into a helm

End Mission: Syris Thalla is razed to the ground and King Findan dies an honorable death fighting to the last to protect his homeland. No signs of Jenova or Christian were found, so Sandro decides to return to his capitol to plan the next strategies.
Mission 5: Agadar's Wrath
Summary: As the inmense undead forces return to Sandro's capitol, reports of large contigents of forces, led by Agadar himself, force Sandro to prepare for what may be one of the toughest battles anyone has faced, in any world.
Mission Notes: There will be several waves of Sanctrum heroes attacking one at a time, about weekly. About 7 waves later, there will be a one week break, and then Agadar himself (he's a hero), will arrive with a large army to attack the capitol. This must be beaten to complete the mission.
End Mission: Sandro's army narrowly beats the forces of Agadar. However, the powers of this Dragon God are great. Agadar destroys Gazidahn and imprisions Sandro in a special prison called the Eldritch Lamp. With the greatest threat to his forces eliminated, Agadar decides to find Jenova and Christian to punish them for their impertinence.
And this is as far as I've gotten on the mod forum, so here it is...copy-pasted for your reading pleasure/feedback/suggestions.
