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Improving HoMM4 AI
Improving HoMM4 AI
I know I look pissed off in the picture but I'm usually not.
Improving HoMM4 AI
Very useful information.. thanks
I know I look pissed off in the picture but I'm usually not.
Improving HoMM4 AI
Great work! I'm curious whether you looked at using the Eye of Magi to reveal the map to the AI.
One technique I found very useful was putting in AI checkpoints, not just outside a town, so that when an army passed a key juncture, a script ran to fix it up. Give the heroes the skills they will need, rebuild the army, give them some temporary troops to make them more aggressive.
Also a way to get the AI more interested in flagging resources is to put a weak guard inside them. The AI is always looking for easy battles.
One technique I found very useful was putting in AI checkpoints, not just outside a town, so that when an army passed a key juncture, a script ran to fix it up. Give the heroes the skills they will need, rebuild the army, give them some temporary troops to make them more aggressive.
Also a way to get the AI more interested in flagging resources is to put a weak guard inside them. The AI is always looking for easy battles.
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.
- MistWeaver
- Wraith
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- Joined: 28 Feb 2006
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Re: Improving HoMM4 AI
Thanks. Yes, Ive looked into EoM thing, but this "scouts" method is much better. BecauseCaradoc wrote:>Great work! I'm curious whether you looked at using the Eye of Magi to reveal the map to the AI.
- all this exploring staff should disappear before first turn, and we cant remove EoM before we sure that all AI players have visited it. And they need at least one turn to do that.
- we need to force AI somehow to visit this building.
By "rebuild the army" you mean geting all creatures and giving them back to remove dublicating one creature type ?Caradoc wrote:>One technique I found very useful was putting in AI checkpoints, not just outside a town, so that when an army passed a key juncture, a script ran to fix it up. Give the heroes the skills they will need, rebuild the army, give them some temporary troops to make them more aggressive.
As for making AI more courageous .. some time ago I thought this is a great idea, but Ive changed my mind.
You see, sometimes AI attacks army that can beat it (remember dead heroes lying near neutrals ?) So if we will encourage it, we will get more of such cases.
Interesting, Ill check how this effect AI on opened map. Thanks.Caradoc wrote:>Also a way to get the AI more interested in flagging resources is to put a weak guard inside them. The AI is always looking for easy battles.
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