Academy Alternative Upgrades Released - What do you think?
Academy Alternative Upgrades Released - What do you think?
Gremlin Saboteur - Shooter, Sabotage
Marble Gargoyle - Flying, Elemental, Enraged, Elemental Aura, Elemental Vulnerability
Obsidian Golem - Mechanical, Obsidian Sphere, Destructive Magnetism
Combat Mage - Shooter, No Range Penalty, Caster (Fist Of Rage, Cleansing), Magic Aura
Djinn Vizier - Large Creature, Flyer, Player Of Chance
Rakshasa Kshatri - Large Creature, Rush, Tornado
Storm Lord - Large Creature, Ranged, Immunity To Mind Spells, No Melee Penalty, Storm Call
Marble Gargoyle - Flying, Elemental, Enraged, Elemental Aura, Elemental Vulnerability
Obsidian Golem - Mechanical, Obsidian Sphere, Destructive Magnetism
Combat Mage - Shooter, No Range Penalty, Caster (Fist Of Rage, Cleansing), Magic Aura
Djinn Vizier - Large Creature, Flyer, Player Of Chance
Rakshasa Kshatri - Large Creature, Rush, Tornado
Storm Lord - Large Creature, Ranged, Immunity To Mind Spells, No Melee Penalty, Storm Call
Last edited by Corribus on 12 Jun 2007, 16:56, edited 3 times in total.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
-
- Leprechaun
- Posts: 7
- Joined: 31 May 2007
- Location: my house, why?
- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
IMO they are the best looking alternates so far. Gremlins look spectacular, Mages, Gargoyles, Rakshasas and Djinns are making quite a good impression themselves.
Liked some of the new atributes as well: a faster and more offensive rakshasa, more attack for the gremlins and mages.
The abilities as they are still do not convince me though. Specialy the luck-game of the Djinns.
Liked some of the new atributes as well: a faster and more offensive rakshasa, more attack for the gremlins and mages.
The abilities as they are still do not convince me though. Specialy the luck-game of the Djinns.
Last edited by Wolfsburg on 12 Jun 2007, 17:00, edited 2 times in total.
- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
- Apocalypse
- Conscript
- Posts: 242
- Joined: 17 Mar 2007
- dallasmavs41
- Demon
- Posts: 331
- Joined: 14 Mar 2006
- Location: Fredericksburg, Virginia
- Apocalypse
- Conscript
- Posts: 242
- Joined: 17 Mar 2007
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
- Apocalypse
- Conscript
- Posts: 242
- Joined: 17 Mar 2007
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
Their stats and abilities are identical with the special ability being the sole exception between the two units.Corribus wrote:The Storm Lord's special will have to be pretty damn good to make me think about chosing it over a titan.
I think it's more of a situational choice, how often do you use call lightning? How often will you use cloud ability? Maybe it's nice at the very start of the battle, but usually a titan/storm lord has better things to do than use it's special ability.
- Grumpy Old Wizard
- Round Table Knight
- Posts: 2205
- Joined: 06 Jan 2006
- Location: Tower Grump
They may look good but their abilities suck compared to the abilities the other factions are getting.
Useless ability.
This is worse than useless. This hurts the academy, not helps it. The academy has poor spell power and has light magic and summoning in its guild, not destruction. Gargoyles are needed for defending mages/gremlins and can't do that now since they will now be making the enemy's spells stronger.
It may be an ok ability but nothing stellar really.
So the mages lose the ray attack and lose fireball and righteous might. Fist sucks for the most part.
What is the magic aura?
GOW
So they can skip a turn to keep one tower or one war machine from functioning for one turn if you have a huge stack of them. And please don't mention miniartifacts because it takes a powerful wizard to make good artifacts to begin with and miniartifacts are impossible to build except on resource rich large maps.Gremlin Saboteur - Shooter, Sabotage
Gremlins will be able to paralyze any mechanical unit on the battlefield (golems, ammo carts, tents, town towers) for one turn, if the unit’s total hit points are lower than gremlins
Useless ability.
Marble Gargoyle - Flying, Elemental, Enraged, Elemental Aura, Elemental Vulnerability
Gargoyles and all creatures (including allies) standing near them will receive 1,5 times more damage from fire, air and water based spells.
This is worse than useless. This hurts the academy, not helps it. The academy has poor spell power and has light magic and summoning in its guild, not destruction. Gargoyles are needed for defending mages/gremlins and can't do that now since they will now be making the enemy's spells stronger.
Another special that depends on destruction magic rather than the academy's native summoning and light magic.Obsidian Golem - Mechanical, Obsidian Sphere, Destructive Magnetism
Obsidian golems are immune to all spells excluding those dealing damage. Every spell that deals magical damage heals and resurrects golems. The amount of restored hitpoints equals to 50% of the damage, which would have been dealt by the magical attack. At the start of the battle, golems receive “Obsidian sphere” that zeroes damage from destruction spells. If the golem stack was somehow damaged, next magical attack that hits them will heal the stack. If the golems suffer from area spell together with allied units, they will transfer portion of the damage to themselves.
It may be an ok ability but nothing stellar really.
Why fewer spells if they lose the magic ray attack?Combat Mage - Shooter, No Range Penalty, Caster (Fist Of Rage, Cleansing), Magic Aura
Battle mages have a little amount of spells, their shoot only hits one target.
So the mages lose the ray attack and lose fireball and righteous might. Fist sucks for the most part.
What is the magic aura?
Useless. Why can't the genies be either decent spell casters (like in all mythology) or decent melee creatures?Djinn Vizier - Large Creature, Flyer, Player Of Chance
Genies – viziers can increase luck for friendly creatures and decrease it for enemy creatures. They can do that three times per battle. It is possible to do so on a single unit only once per battle.
Don't know what this means.Rakshasa Kshatri - Large Creature, Rush, Tornado
Rakshasa princess can break through six tiles in front of them.
Useless.Storm Lord - Large Creature, Ranged, Immunity To Mind Spells, No Melee Penalty, Storm Call
Colossus can summon 3x3 tile sized cloud to any place on the battlefield; every creature that gets under the cloud receives 10 points of damage for each colossus that summoned the cloud. Shooters under the cloud receive 1% penalty to ranged attack for each colossus.
GOW
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Who is online
Users browsing this forum: No registered users and 0 guests