Strongest Towns; My List and Yours

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
Hocoino
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Strongest Towns; My List and Yours

Unread postby Hocoino » 09 Jun 2007, 21:32

Hey everybody. I'm new to these forums, but have been playing HoMM for about 7 years. I was introduced by a friend who showed me H2, and was instantly addicted.


I just recently (3 weeks ago) bought H5 and am working my way through the sylvan campaign. Having now played all the factions (I did Mahir's Gambit scenario already) I'm trying to decide which of the town is the strongest. A popular discussion amonst many of my friends and I, even realizing the massive randomness and map dependency we've always had strong opinions, and I'm curious which you all think are best and why.

I really thought this would be a popular debate amongst ppl. but I scanned the first 5 pages of forums and couldn't find any threads on it so I'm starting my own.

1. Haven - Great early, Marksmen are buff, mid-game, I personally love gryphons, which IMO are one of the best mid-level cc units in the game and late, Archangel resurect is still amazing and Paladins are the best lvl 6 unit. An interesting sidenote: I always thought that their Ultimate Skill was the most worthless in the game, but I'm not so sure now... W/ refined mana allowing 2 recurections to be cast by your AA, you can minimize your Gryphons (or Paladins) losses when sending them in to be the Retalion Strike dummy. Yeah, you'll miss out on some other, better skills, but it's no longer the worst option available IMO.


2. Academy - Horrible early game - recource starved and not very usefull 1-3 creatures. Very good midgame - Now your magic is going and you're starting to get your ranged army into gear. Superlative late game- 3 Ranged units, tons of upgrades if you can build your resources, and Arcane Omniscience (sp?) is the second most usefull Ultimate skill in the game, and it actually gives your very usefull skills! I've heard talk of Academy being weak, and while early game I agree, once they get past that they are the town to beat IMO. The longer the game goes the bigger advantage Academy has.

3. Necropolis - Second best early game- Unlike any other town, you grow as you fight randoms. Decent mid game- Vamps are good but you can't build your army around them like in H3 and H4. Ubber mass is obviously the way to go w/ these guys, but in later stages your creatures become reletivly weak, with the worst lvl 6 - 7 creatures. I actually like necro's Ultimate skill, -6 morale to any army is game changeing, the skills are actually very good except it keeps you from getting both Defense (for Vitality) and Summoning Magic (for Raise Dead) which is the best 1,2 combo for Necro.

4. Sylvan - Strong, but resource consuming Early game - Master Hunters are awesome, but it requires lots of wood which is necessary for you to advance up the tech tree. So because you have a very strong early game (prolly the best by day 4 or so) you'll have to sacrifice the speed at which you tech. Good mid and late game if you can find the resources. I like Nature's Luck... Consistent double damage is great. It obviously loses you your +20% bonus to ranged attacks, which sucks, but I like the consistent double damage... Also, Emerald Dragons are just as good as black dragons IMO.

5. Inferno - Tough choice here. I went with Inferno because I think they have the best Ultimate skill in the game and their creatures all have very usefull skills which trigger often. Early game is tough w/ no quick Ranged units, Gating makes up for that, and Cerberus' No Retaliation also is great early game. As I mentioned insta-gating is IMO the best Ultimate Skill, and I think every Inferno should learn it. If my original hero couldn't, I'd hire one that could. W/ Pendant of Mastery... Arch Devil insta-gating is awesome, and if you happend to trigger Swarming Gate it's pretty much gg. Also MotD and Hellfire are great racial abilities.

6. Dungeon - I put them last but they are still very good. Good early game- starts w/ basically two ranged units but so very very few of them. If you lose any creatures in any kind of encounter or early skirmish you are behind the rest of the game. This is why they are so low on my list. Encountering any ranged neutral stack is game changing. In any early-mid seige they will lose large ammounts of their best creature (Blood Furies) and doesn't not bode well for them. At high levels they can just put out Dragons and Hydras and blast away w/ Empowered spells, but if you get behind you might not have enough to last. Their Ultimate skill is a joke, the best way to run a Duengon is to get Sorcery & Destructive Magic (I like Summoning too) and blasting away until the enemy is dead. Empowered Spells are just ubber strong, although this is very hero/mana dependent.


Ok those are my picks. Flame away. :) You noticed I'm sure I didn't include the Dwarf faction, that's because I haven't played them yet. I've got HoF but haven't installed it yet. Please add them to your lists when you make them I'm curious how ppl. think they fit in.

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PhoenixReborn
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Unread postby PhoenixReborn » 09 Jun 2007, 21:44

Are you talking about best factions in campaign mode? Because otherwise you will never get an ultimate ability like arcane omniscience.

Also, don't underestimate Haven training...are you using patch 1.5?

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Omega_Destroyer
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Unread postby Omega_Destroyer » 10 Jun 2007, 02:40

Welcome to the Round Table Hocoino. In regards to your post, there is already a board dedicated to faction debate. It's called the Faction Debate Thread. If you want to contribute, talk to Corribus.
And the chickens. Those damn chickens.

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Corribus
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Unread postby Corribus » 10 Jun 2007, 04:21

An elaboration of what O_D wrote: I am endeavoring to put together a comprehensive faction-specific series of strategy articles to post on the CH website. This is being done with the help of several volunteers from here and Heroes Community who are interested in HoMM5 strategy. These "debates" will not be carried out in a public forum, but anyone who wants may join by sending me a PM and I will provide instructions of where to go. We are preparing to start in the near future, as the final details are being worked out, so if you are interested, please contact me soon.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman


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