Deconstructed, Part 3

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ThunderTitan
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Unread postby ThunderTitan » 01 Jun 2007, 20:24

Corribus wrote:"disrespect is not the right word. Lack of foresight"
Well if you want to go all PC on us thats the word.
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Unread postby Apocalypse » 02 Jun 2007, 09:53

I find it ironic that the Heroes 4 editor is so far superior than the Heroes 5 editor.
Far superior for lazy people who don't want to learn a simple scripting language...
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Unread postby ThunderTitan » 02 Jun 2007, 11:42

ce mah, nu stii romana? ce lenes esti!

yeah, you lazy bastards, why aren't you becoming programmers over night.
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Unread postby Apocalypse » 02 Jun 2007, 12:39

@TT:
De fapt, stiu romana :tongue: (oricum, LUA se invata usor... cam in doua saptamini cum a zis rdeford)

And most professional and superior editors use a scripting language... it just gives much more freedom and ability to control than a menu-driven one.
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Unread postby Corribus » 02 Jun 2007, 13:57

Apocalypse wrote:"
Far superior for lazy people who don't want to learn a simple scripting language..."
I disagree, Apocalypse. "Professional editors" probably do require scripting languages to maximize versatility. However, the whole point is that I am *not* a professional. It has nothing to do with being lazy. I simply am not interested in learning a programming language in order to enjoy my hobby. To me it seems a waste of time and a needless headache. In earlier incarnations (H2 and H3) we had no scripting capability at all; mapmaking was extraordinarily simple, but it's not like no good maps were turned out. In fact, I'd argue the opposite - the accessibility of the earlier editors facilitated mapmaking by a huge group of people, and many of those maps were fantastic and a joy to play. It doesn't have to be complex to be good.
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Unread postby ThunderTitan » 02 Jun 2007, 19:17

Apocalypse wrote:@TT:
De fapt, stiu romana :tongue: (oricum, LUA se invata usor... cam in doua saptamini cum a zis rdeford)

And most professional and superior editors use a scripting language...
Habla espaniol?


Yeah, if it's harder to learn is usually more useful, otherwise no one would learn it.
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Unread postby HodgePodge » 03 Jun 2007, 04:27

Apocalypse wrote:Far superior for lazy people who don't want to learn a simple scripting language...
Thanks for telling everyone who isn't interested in becoming a computer programmer that they are "lazy". What arrogance!

For your information, when I come home from a hard day's work, the last thing I want to do is try to learn a programming language just to sift through that piece of crap known as the Heroes 5 Map Editor! No thank you!

I want to relax and have a bit of fun; not battle a clumsy and overly complicated map editor. Besides, Heroes 5 isn't a game that was sold exclusively to programmers. Ubival's biggest customer base is regular, ordinary people like myself who want to play a game … not wrestle with with a graphically-heavy garbage bag!
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Unread postby winterfate » 04 Jun 2007, 02:44

Apocalypse wrote:Far superior for lazy people who don't want to learn a simple scripting language...
@Apocalypse: What Corribus said before...and I quote:
Corribus wrote:It has nothing to do with being lazy. I simply am not interested in learning a programming language in order to enjoy my hobby.
@Apocalypse: There we go. I'll be the first to admit that my programming skills suck, but then again that isn't the point. The best editors are the ones that allow the pros to make masterpieces AND also permit those with less time/ability to do what they want too.

The Warcraft 3 editor is the perfect example of that...as it is EXTREMELY powerful, yet also very easy to use...with a minor learning curve.

So there.
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Unread postby asandir » 04 Jun 2007, 05:26

for you and me maybe .... however, I agree with the sentiments
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Unread postby Apocalypse » 05 Jun 2007, 10:02

I want to relax and have a bit of fun; not battle a clumsy and overly complicated map editor. Besides, Heroes 5 isn't a game that was sold exclusively to programmers. Ubival's biggest customer base is regular, ordinary people like myself who want to play a game … not wrestle with with a graphically-heavy garbage bag!
Do you need the scripting language to play the game? I don't think so.
Creating a map requires some GAME-MAKING skills obviously, so I don't get it why a scripting language is such a pain... and NOBODY forces you to use the map editor... the game could have come without it anyway

Speaking of Warcraft 3, I just don't seem to get what's the big difference between the scripting language and that menu-driven editor... In W3, you HAD for loops, you HAD commands, just like in a scripting language. The only difference is the syntax and that you have to memorize the parameters (or at least, look in the reference .pdf)


Oh, and I'm sorry for being arrogant with that 'lazy' word... I didn't think my post was so offensive, though now that I look more at it I realize.... again, sorry for that
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Unread postby ThunderTitan » 05 Jun 2007, 14:49

Stuff you already are good at always seem so easy to learn....
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