IMO : "No Waiting" for units?
IMO : "No Waiting" for units?
I love H3. I used to remember my shooters will be able to wait till someone get in range before firing to get more dmg. My fliers wouldn't rush in blindly , they can wait till the slow opponents take their turn THEN fly in for the kill. OR , I can let my angels wait till someone gets killed THEN use their ressurection while still safely on the backline not charging in at the balors and gets Vorpal'ed to Heaven.
HOWEVER this isn't possible in H-5
It isn't in-game. If it is, then I must've missed it.
IMO Initiative is something like (I can't find the right words to say it)
: "My mind is quick to decide to perform an action" so if i have higher initiative I can act first, even if i'm slower speed. Correct?
So why can't I tell myself to be patient....sit and wait...and then shoot at the next opportunity? Instead I have to take the shot because I won't get another chance to do so in this turn.
HOWEVER this isn't possible in H-5
It isn't in-game. If it is, then I must've missed it.
IMO Initiative is something like (I can't find the right words to say it)
: "My mind is quick to decide to perform an action" so if i have higher initiative I can act first, even if i'm slower speed. Correct?
So why can't I tell myself to be patient....sit and wait...and then shoot at the next opportunity? Instead I have to take the shot because I won't get another chance to do so in this turn.
Re: IMO : "No Waiting" for units?
Try pressing 'W'RK wrote:It isn't in-game. If it is, then I must've missed it.
Are you suggesting coconuts migrate?
- DaemianLucifer
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- Merciless.Magal
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- ThunderTitan
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Seeing as they made the BF 8x10 to speed up combat taking out the Wait command makes sense. Long live Heroes of Speed, Might and Magic!
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now does anyone remember when this crusade to make the game faster began? and when did it start affecting battles?ThunderTitan wrote:Seeing as they made the BF 8x10 to speed up combat taking out the Wait command makes sense. Long live Heroes of Speed, Might and Magic!
I can't see how fast battles are cooler than medium-paced ones.
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I belive it started when Ubisoft decided it wanted to attract new people to HoMM! New people that lack patience.
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- DaemianLucifer
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I can only assume that this feature is going to be added in later. I cannot fathom why they would not include it in the game. I mean, how much could it slow down the game anyways? How could it be such a huge deal anyways, it is not as though Chess needs to be sped up or anything like that. TBS seem to be more focused on strategy than any other genre, and I would hate to see UBI forget this in their zelous drive for more money.
Hell has frozen over...
...then sadly I see several advantages of being the first guy to move is lost. I would never ever waste an archangel move to 'Defend' in H3, but I might be forced to do so in H5. I would prefer the Paladins to charge in.....eat some casualty, have AA resurrect them AFTER they waited...
True, the Paladins have +1 initiative over Angels.
I wonder why the step backward.... The battle won't be fast if the opponent takes 5 mins to ponder his next move...so making the battle field smaller and removal of wait option has the effect of limiting strategy instead of improving the speed of battle (I don't think most players have any complaints about long battles, it felt good winning a long battle)
If u ask me, Kids won't dig H5. they rather Dota in WC3. As if they got the patience to learn how fast each creature move etc etc.
True, the Paladins have +1 initiative over Angels.
I wonder why the step backward.... The battle won't be fast if the opponent takes 5 mins to ponder his next move...so making the battle field smaller and removal of wait option has the effect of limiting strategy instead of improving the speed of battle (I don't think most players have any complaints about long battles, it felt good winning a long battle)
If u ask me, Kids won't dig H5. they rather Dota in WC3. As if they got the patience to learn how fast each creature move etc etc.
- IceCold2000
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No wait feature in Heroes 5? That's bad.
It harks back to those Heroes 1 and 2 days where the fastest units rule the game - the faster you are, the more likely you'll kill the enemy before s/he has a chance to flee. Heroes 3 addressed this problem by adding a "wait" button to make slower units more useful as retaliation absorbers. But alas, no more wait. Who knows? Maybe the expansion pak gets it.
It harks back to those Heroes 1 and 2 days where the fastest units rule the game - the faster you are, the more likely you'll kill the enemy before s/he has a chance to flee. Heroes 3 addressed this problem by adding a "wait" button to make slower units more useful as retaliation absorbers. But alas, no more wait. Who knows? Maybe the expansion pak gets it.
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How come I haven't heard this before?
Removing the wait function must be the biggest change they've done to the series. I've always supported Nival/Ubi in their attempts to speed up combat because I don't mind heroes taking a little less time. Until now I've fully trusted that they understand that speed must not come at the expense of strategic depth. With this change I just can't see how that can be done.
I don't have the beta so I would love to read a review of the new battle system by someone who does.
Removing the wait function must be the biggest change they've done to the series. I've always supported Nival/Ubi in their attempts to speed up combat because I don't mind heroes taking a little less time. Until now I've fully trusted that they understand that speed must not come at the expense of strategic depth. With this change I just can't see how that can be done.
I don't have the beta so I would love to read a review of the new battle system by someone who does.
Impression on Big Battles:
Shooters , Fast ones can no longer save their shot for full dmg. Instead they have to take their shot whether they like it or not. And when prevented by a melee stack next to them, they cannot wait for a chance to shoot.
First aid tents can't wait anymore. I had cases of them being the FIRST unit to move in combat. USELESS
An archangel will have his turn wasted if he moves first in big battle. Why?
1. I dislike charging in with angels, only to get them surrounded and not able to use Ressurection.
2. With no wait option, he can't wait for someone to take casualty before popping his res ability. Instead he only can attack or defend.
The first hero to cast a beneficial spell will risk getting countered by a negative spell (example: Bless vs Curse) Since he can't wait for the offensive caster to take the first cast.
Shooters , Fast ones can no longer save their shot for full dmg. Instead they have to take their shot whether they like it or not. And when prevented by a melee stack next to them, they cannot wait for a chance to shoot.
First aid tents can't wait anymore. I had cases of them being the FIRST unit to move in combat. USELESS
An archangel will have his turn wasted if he moves first in big battle. Why?
1. I dislike charging in with angels, only to get them surrounded and not able to use Ressurection.
2. With no wait option, he can't wait for someone to take casualty before popping his res ability. Instead he only can attack or defend.
The first hero to cast a beneficial spell will risk getting countered by a negative spell (example: Bless vs Curse) Since he can't wait for the offensive caster to take the first cast.
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